Difference between revisions of "forceCadetDifficulty"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Bottom Section</h3>" to "")
m (Text replacement - "{{Command " to "{{RV|type=command ")
Line 1: Line 1:
{{Command
+
{{RV|type=command
  
 
|game1= arma3dev
 
|game1= arma3dev

Revision as of 01:40, 23 January 2021

-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version |?]]
Hover & click on the images for description

Description

Description:
Forces showCadetHints and showCadetWP global Cadet Arma 3 difficulty, returns previous settings.
Groups:
Difficulty

Syntax

Syntax:
forceCadetDifficulty [showCadetHints, showCadetWP]
Parameters:
showCadetHints: Boolean - showCadetHints difficulty
showCadetWP: Boolean - showCadetWP difficulty
Return Value:
Array of Booleans - [prev_showCadetHints, prev_showCadetWP]

Examples

Example 1:
private _previousSettings = forceCadetDifficulty [true, false];
Example 2:
private _fnc_forceCadetDifficulty = { params ["_OKButtonPressed"]; if (_OKButtonPressed) then { forceCadetDifficulty (switch (toLowerANSI configName ((configFile >> "CfgDifficultyPresets") select difficulty)) do { case "recruit"; case "regular": { // showCadetHints = 1; // showCadetWP = 1; [true, true] }; case "veteran": { // showCadetHints = 0; // showCadetWP = 1; [false, true] }; default { // showCadetHints = 0; // showCadetWP = 0; [false, false] }; }); }; }; [true] call _fnc_forceCadetDifficulty; [missionNamespace, "OnGameOptionsExited", _fnc_forceCadetDifficulty] call BIS_fnc_addScriptedEventHandler;

Additional Information

See also:
difficultycadetModehintCadetArma 3 Scripted Event Handlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

[[Category:Introduced with arma3dev version ?]][[ Category: arma3dev: New Scripting Commands | FORCECADETDIFFICULTY]][[ Category: arma3dev: Scripting Commands | FORCECADETDIFFICULTY]]