Difference between revisions of "forceCadetDifficulty"

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|gr1= Difficulty
 
|gr1= Difficulty
  
|descr= Forces <tt>showCadetHints</tt> and <tt>showCadetWP</tt> global Cadet [[Arma 3: Difficulty Settings|{{arma3}} difficulty]], returns previous settings.
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|descr= Forces {{hl|showCadetHints}} and {{hl|showCadetWP}} global Cadet [[Arma 3: Difficulty Settings|{{arma3}} difficulty]], returns previous settings.
  
 
|s1= [[forceCadetDifficulty]] [showCadetHints, showCadetWP]
 
|s1= [[forceCadetDifficulty]] [showCadetHints, showCadetWP]
  
|p1= showCadetHints: [[Boolean]] - <tt>showCadetHints</tt> difficulty
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|p1= showCadetHints: [[Boolean]] - {{hl|showCadetHints}} difficulty
  
|p2= showCadetWP: [[Boolean]] - <tt>showCadetWP</tt> difficulty
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|p2= showCadetWP: [[Boolean]] - {{hl|showCadetWP}} difficulty
  
 
|r1= [[Array]] of [[Boolean]]s - [prev_showCadetHints, prev_showCadetWP]
 
|r1= [[Array]] of [[Boolean]]s - [prev_showCadetHints, prev_showCadetWP]

Revision as of 23:45, 15 November 2021

Hover & click on the images for description

Description

Description:
Forces showCadetHints and showCadetWP global Cadet Arma 3 difficulty, returns previous settings.
Groups:
Difficulty

Syntax

Syntax:
forceCadetDifficulty [showCadetHints, showCadetWP]
Parameters:
showCadetHints: Boolean - showCadetHints difficulty
showCadetWP: Boolean - showCadetWP difficulty
Return Value:
Array of Booleans - [prev_showCadetHints, prev_showCadetWP]

Examples

Example 1:
private _previousSettings = forceCadetDifficulty [true, false];
Example 2:
private _fnc_forceCadetDifficulty = { params ["_OKButtonPressed"]; if (_OKButtonPressed) then { forceCadetDifficulty (switch (toLowerANSI configName ((configFile >> "CfgDifficultyPresets") select difficulty)) do { case "recruit"; case "regular": { // showCadetHints = 1; // showCadetWP = 1; [true, true] }; case "veteran": { // showCadetHints = 0; // showCadetWP = 1; [false, true] }; default { // showCadetHints = 0; // showCadetWP = 0; [false, false] }; }); }; }; [true] call _fnc_forceCadetDifficulty; [missionNamespace, "OnGameOptionsExited", _fnc_forceCadetDifficulty] call BIS_fnc_addScriptedEventHandler;

Additional Information

See also:
difficultycadetModehintCadetArma 3 Scripted Event Handlers

Notes

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