forceCadetDifficulty: Difference between revisions

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{{Command
{{RV|type=command


|game1= arma3dev |Game name=
|game1= arma3
|version1= 2.02


|version= 2.01 |Game version=
|gr1= Difficulty


|arg= |Multiplayer Arguments ("local" or "global")=
|descr= Forces {{hl|showCadetHints}} and {{hl|showCadetWP}} global Cadet [[Arma 3: Difficulty Settings|{{arma3}} difficulty]], returns previous settings.


|eff=  |Multiplayer Effects ("local" or "global")=
|s1= [[forceCadetDifficulty]] [showCadetHints, showCadetWP]


|serverExec= |Multiplayer Execution ("server" or empty)=
|p1= showCadetHints: [[Boolean]] - {{hl|showCadetHints}} difficulty
____________________________________________________________________________________________


|descr= Force Cadet Difficulty assistance. |Description=
|p2= showCadetWP: [[Boolean]] - {{hl|showCadetWP}} difficulty


|mp= |Multiplayer Behaviour=
|r1= [[Array]] of [[Boolean]]s - [prev_showCadetHints, prev_showCadetWP]


|pr= |Problems=
|x1= <sqf>private _previousSettings = forceCadetDifficulty [true, false];</sqf>
____________________________________________________________________________________________


|s1= [[forceCadetDifficulty]] [showHints, showWaypoints] |Syntax=
|x2= <sqf>
private _fnc_forceCadetDifficulty =
{
params ["_OKButtonPressed"];
if (_OKButtonPressed) then
{
forceCadetDifficulty (switch (toLowerANSI configName ((configFile >> "CfgDifficultyPresets") select difficulty)) do
{
case "recruit";
case "regular":
{
// showCadetHints = 1;
// showCadetWP = 1;
[true, true]
};
case "veteran":
{
// showCadetHints = 0;
// showCadetWP = 1;
[false, true]
};
default
{
// showCadetHints = 0;
// showCadetWP = 0;
[false, false]
};
});
};
};
[true] call _fnc_forceCadetDifficulty;
[missionNamespace, "OnGameOptionsExited", _fnc_forceCadetDifficulty] call BIS_fnc_addScriptedEventHandler;
</sqf>


|p1= showHints: [[Boolean]] |Parameter 1=
|seealso= [[difficulty]] [[cadetMode]] [[hintCadet]] [[Arma 3: Scripted Event Handlers|Arma 3 Scripted Event Handlers]]
 
|p2= showWaypoints: [[Boolean]] |Parameter 2=
 
|r1= [[Array]] of [[Boolean]]s - [previousShowHintsSetting, previousShowWaypointsSetting] |Return Value=
____________________________________________________________________________________________
 
|x1= <code>[[private]] _previousSettings = [[forceCadetDifficulty]] [<nowiki/>[[true]], [[false]]];</code> |Example 1=
____________________________________________________________________________________________
 
|seealso= [[difficulty]], [[cadetMode]], [[hintCadet]] |See Also=
}}
}}
<dl class="command_description">
<!-- BEGIN Note Section -->
<!-- END Note Section -->
</dl>
<h3 style="display:none">Bottom Section</h3>

Latest revision as of 14:46, 5 May 2022

Hover & click on the images for description

Description

Description:
Forces showCadetHints and showCadetWP global Cadet Arma 3 difficulty, returns previous settings.
Groups:
Difficulty

Syntax

Syntax:
forceCadetDifficulty [showCadetHints, showCadetWP]
Parameters:
showCadetHints: Boolean - showCadetHints difficulty
showCadetWP: Boolean - showCadetWP difficulty
Return Value:
Array of Booleans - [prev_showCadetHints, prev_showCadetWP]

Examples

Example 1:
private _previousSettings = forceCadetDifficulty [true, false];
Example 2:
private _fnc_forceCadetDifficulty = { params ["_OKButtonPressed"]; if (_OKButtonPressed) then { forceCadetDifficulty (switch (toLowerANSI configName ((configFile >> "CfgDifficultyPresets") select difficulty)) do { case "recruit"; case "regular": { // showCadetHints = 1; // showCadetWP = 1; [true, true] }; case "veteran": { // showCadetHints = 0; // showCadetWP = 1; [false, true] }; default { // showCadetHints = 0; // showCadetWP = 0; [false, false] }; }); }; }; [true] call _fnc_forceCadetDifficulty; [missionNamespace, "OnGameOptionsExited", _fnc_forceCadetDifficulty] call BIS_fnc_addScriptedEventHandler;

Additional Information

See also:
difficulty cadetMode hintCadet Arma 3 Scripted Event Handlers

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note