Difference between revisions of "forceMap"

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| Opens non-interactive main map in background that overrides user screen. <br><br>
 
| Opens non-interactive main map in background that overrides user screen. <br><br>
 
{{Warning | When map is forced with this command, the user is able to fire but cannot see the world, just the map. The map cannot be closed manually and the user can get stuck requiring the game restart. Make sure you provide scripted mechanics to resolve this, should you need to force the map.}}<br>
 
{{Warning | When map is forced with this command, the user is able to fire but cannot see the world, just the map. The map cannot be closed manually and the user can get stuck requiring the game restart. Make sure you provide scripted mechanics to resolve this, should you need to force the map.}}<br>
To force open interactive map use [[openMap]] command. |= Description
+
To force open interactive map use [[openMap]] command. |DESCRIPTION=
 
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| '''forceMap''' show |= Syntax
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| '''forceMap''' show |SYNTAX=
  
|p1= show: [[Boolean]] |= Parameter 1
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|p1= show: [[Boolean]] |PARAMETER1=
  
| [[Nothing]] |= Return value
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| [[Nothing]] |RETURNVALUE=
 
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|x1= <code>[[forceMap]] [[true]]</code> |= Example 1
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|x1= <code>[[forceMap]] [[true]]</code> |EXAMPLE1=
 
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| [[forcedMap]], [[showMap]], [[shownMap]], [[openMap]], [[visibleMap]]  |= See also
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| [[forcedMap]], [[showMap]], [[shownMap]], [[openMap]], [[visibleMap]]  |SEEALSO=
  
 
}}
 
}}

Revision as of 15:39, 7 April 2019

Introduced with Operation Flashpoint version 1.271.27Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Opens non-interactive main map in background that overrides user screen.

When map is forced with this command, the user is able to fire but cannot see the world, just the map. The map cannot be closed manually and the user can get stuck requiring the game restart. Make sure you provide scripted mechanics to resolve this, should you need to force the map.

To force open interactive map use openMap command.

Syntax

Syntax:
forceMap show
Parameters:
show: Boolean
Return Value:
Nothing

Examples

Example 1:
forceMap true

Additional Information

See also:
forcedMapshowMapshownMapopenMapvisibleMap

Notes

i
Only post proven facts here. Report bugs on the feedback tracker and discuss on the Arma Discord or on the Forums.

Notes

Ceeeb
In OFP v1.96, the mapAnim series of commands, together with forceMap can only be used in the intro and mission, as it is not possible to access the map from the outro. (not checked, sourced from an old copy of the OFPEC comref)
Manny
Manually opening the map afterwards won't close the map. Actually it will open the "real" map on top of the forced map, and closing the (top) map with the m-key again will still show the forcefully opened map. (ArmA 1.05)

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