forceSpeed: Difference between revisions

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[[Category:Scripting Commands|HINTCARRAY]]
{{Command|= Comments
[[Category:Scripting Commands ArmA|HINTCARRAY]]
____________________________________________________________________________________________


| arma |= Game name


<h2 style="color:#000066">''title '' ''' hintC  '' [text1, text2, ...]'''''</h2>
|1.00|= Game version
____________________________________________________________________________________________


| Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is m/s. |DESCRIPTION=
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'''Operand types:'''
| object '''forceSpeed''' speed |SYNTAX=


'''title''': [[String]]
|p1= object: [[Object]] |PARAMETER1=
   
'''[text1, text2, ...]''': [[Array]]


'''Type of returned value:'''
|p2= speed: [[Number]] (in m/s) |PARAMETER2=


[[Nothing]]
| [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________
|x1= <code>_helicopter [[forceSpeed]] 150;</code>|=


'''Compatibility:'''
| [[forceWalk]], [[isWalking]], [[isForcedWalk]], [[getSpeed]] |SEEALSO=


Version 2.01 required.
}}


'''Description:'''
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


Creates a hint dialog with the given title and text. Texts can be plain or structured.
<dd class="notedate">Posted on 17:02, 2 March 2007 (CET)
<dt class="note>'''[[User:Donnervogel|Donnervogel]]'''<dd class="note">Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
 
<dd class="notedate">Posted on 9 February 2008
<dt class="note>'''[[User:Kronzky|Kronzky]]'''
<dd class="note">Does not seem to do ''anything'' at the current time (V1.08.5163)
 
<dd class="notedate">Posted on 14 December 2011
<dt class="note>'''[[User:Igneous01|Igneous01]]'''
<dd class="note">If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)
 
<!-- Note Section END -->
</dl>
 
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|FORCESPEED]]
[[Category:Scripting Commands ArmA|FORCESPEED]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 15:39, 7 April 2019

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is m/s.
Groups:
Uncategorised

Syntax

Syntax:
object forceSpeed speed
Parameters:
object: Object
speed: Number (in m/s)
Return Value:
Nothing

Examples

Example 1:
_helicopter forceSpeed 150;

Additional Information

See also:
forceWalkisWalkingisForcedWalkgetSpeed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 17:02, 2 March 2007 (CET)
Donnervogel
Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
Posted on 9 February 2008
Kronzky
Does not seem to do anything at the current time (V1.08.5163)
Posted on 14 December 2011
Igneous01
If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)

Bottom Section