Difference between revisions of "forceSpeed"

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(does nothing)
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<dd class="notedate">Posted on 17:02, 2 March 2007 (CET)</dd>
 
<dd class="notedate">Posted on 17:02, 2 March 2007 (CET)</dd>
 
<dt class="note>'''[[User:Donnervogel|Donnervogel]]'''</dt><dd class="note">Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.</dd>
 
<dt class="note>'''[[User:Donnervogel|Donnervogel]]'''</dt><dd class="note">Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.</dd>
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<dd class="notedate">Posted on 9 February 2008</dd>
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<dt class="note>'''[[User:Kronzky|Kronzky]]'''</dt>
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<dd class="note">Does not seem to do ''anything'' at the current time (V1.08.5163)</dd>
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Revision as of 20:13, 9 February 2008

Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour.

Syntax

Syntax:
Unit forceSpeed speed
Parameters:
Unit : Person or Vehicle
speed: Number
Return Value:
Nothing

Examples

Example 1:
_helicopter forceSpeed 150

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 17:02, 2 March 2007 (CET)
Donnervogel
Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
Posted on 9 February 2008
Kronzky
Does not seem to do anything at the current time (V1.08.5163)

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