Difference between revisions of "forceSpeed"
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m (Text replace - "{{uc:{{PAGENAME}}}}" to "{{uc:{{PAGENAME}}}} {{uc:{{PAGENAME}}}}") |
Killzone Kid (talk | contribs) (see also) |
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| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
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− | |x1=_helicopter forceSpeed 150 | + | |x1= <code>_helicopter [[forceSpeed]] 150;</code>|= |
− | | | + | | [[forceWalk]], [[isWalking]], [[isForcedWalk]], [[getSpeed]] |= See also |
}} | }} |
Revision as of 21:07, 9 March 2015
Notes
- Posted on 17:02, 2 March 2007 (CET)
- Donnervogel
- Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
- Posted on 9 February 2008
- Kronzky
- Does not seem to do anything at the current time (V1.08.5163)
- Posted on 14 December 2011
- Igneous01
- If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)