Difference between revisions of "fuel"

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m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3")
 
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{{Command|Comments=
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{{RV|type=command
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| ofp |Game name=
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|game1= ofp
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|version1= 1.00
  
|1.00|Game version=
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|game2= ofpe
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|version2= 1.00
  
|arg= global |Multiplayer Arguments=
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|game3= arma1
____________________________________________________________________________________________
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|version3= 1.00
  
| Checks how much fuel is left in the gas tank of a vehicle. |DESCRIPTION=
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|game4= arma2
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|version4= 1.00
  
| '''fuel''' vehicle |SYNTAX=
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|game5= arma2oa
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|version5= 1.50
  
|p1= vehicle: [[Object]] |PARAMETER1=
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|game6= tkoh
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|version6= 1.00
  
| [[Number]] - 
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|game7= arma3
The returned number is in range 0 (empty tank) to 1 (full tank). |RETURNVALUE=
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|version7= 0.50
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|x1= <code>[[if]] ([[fuel]] [[vehicle]] [[player]] == 0) [[then]] {[[hint]] "The vehicle is out of fuel!"};</code> |EXAMPLE1=
 
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| [[setFuel]], [[setFuelCargo]], [[getFuelCargo]] |SEEALSO=
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|arg= global
  
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|gr1= Object Manipulation
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|descr= Checks how much fuel is left in the gas tank of a vehicle.
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|s1= [[fuel]] vehicle
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|p1= vehicle: [[Object]]
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|r1= [[Number]] - the returned number is in range 0 (empty tank) to 1 (full tank).
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|x1= <code>[[if]] ([[fuel]] [[vehicle]] [[player]] == 0) [[then]] {[[hint]] "The vehicle is out of fuel!"};</code>
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|seealso= [[setFuel]], [[setFuelCargo]], [[getFuelCargo]]
 
}}
 
}}
  
<h3 style="display:none">Notes</h3>
 
 
<dl class="command_description">
 
<dl class="command_description">
<!-- Note Section BEGIN -->
 
  
<dt class="note">'''[[User:UNN|UNN]]'''<dd class="note">
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<dt class="note">[[User:UNN|UNN]]</dt>
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<dd class="note">
 
Vehicles refuelled in game with the Fuel trucks e.t.c never get completely refuelled. After refuelling, rather than returning a value of 1 when the [[fuel]] command is called. They return a value greater than 0.98 and less than 1.
 
Vehicles refuelled in game with the Fuel trucks e.t.c never get completely refuelled. After refuelling, rather than returning a value of 1 when the [[fuel]] command is called. They return a value greater than 0.98 and less than 1.
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</dd>
  
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<dt></dt>
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<dd class="notedate">Posted on December 19, 2020 - 18:10 (UTC)</dd>
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<dt class="note">[[User:fusselwurm|fusselwurm]]</dt>
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<dd class="note">
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returns
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* ''1'' for units (dead or alive)
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* ''0'' for ''objNull''
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</dd>
  
<!-- Note Section END -->
 
 
</dl>
 
</dl>
 
<h3 style="display:none">Bottom Section</h3>
 
[[Category:Scripting Commands|FUEL]]
 
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands OFP 1.96|FUEL]]
 
[[Category:Scripting Commands OFP 1.46|FUEL]]
 
[[Category:Scripting Commands ArmA|FUEL]]
 
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
 

Latest revision as of 22:05, 13 June 2021

Hover & click on the images for description

Description

Description:
Checks how much fuel is left in the gas tank of a vehicle.
Groups:
Object Manipulation

Syntax

Syntax:
fuel vehicle
Parameters:
vehicle: Object
Return Value:
Number - the returned number is in range 0 (empty tank) to 1 (full tank).

Examples

Example 1:
if (fuel vehicle player == 0) then {hint "The vehicle is out of fuel!"};

Additional Information

See also:
setFuelsetFuelCargogetFuelCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
UNN
Vehicles refuelled in game with the Fuel trucks e.t.c never get completely refuelled. After refuelling, rather than returning a value of 1 when the fuel command is called. They return a value greater than 0.98 and less than 1.
Posted on December 19, 2020 - 18:10 (UTC)
fusselwurm
returns
  • 1 for units (dead or alive)
  • 0 for objNull