Difference between revisions of "gestureState"
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Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|gr1= Animations | |gr1= Animations | ||
− | |descr= Returns the name of a unit's current gesture. Seems to be forced to lower case in | + | |descr= Returns the name of a unit's current gesture. Seems to be forced to lower case in {{arma3}}. |
− | {{Feature| | + | {{Feature|informative|This command is only for a man unit, other units such as animals cannot use this command.}} |
|mp= When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate. | |mp= When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate. | ||
− | |||
|s1= [[gestureState]] unitName | |s1= [[gestureState]] unitName | ||
Line 18: | Line 17: | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] | ||
− | |r1= [[String]] - | + | |r1= [[String]] - empty string if not available |
− | |x1= < | + | |x1= <sqf>private _state = gestureState player;</sqf> |
+ | |||
+ | |seealso= [[switchAction]] [[playAction]] [[BIS_fnc_ambientAnimGetParams]] [[animationState]] | ||
}} | }} |
Latest revision as of 17:59, 5 May 2022
Description
- Description:
- Returns the name of a unit's current gesture. Seems to be forced to lower case in Arma 3.
- Multiplayer:
- When executed on a client, this command only returns accurate results when the target unit is within sight of the client. When executed on a dedicated server, the returned value is accurate.
- Groups:
- Animations
Syntax
- Syntax:
- gestureState unitName
- Parameters:
- unitName: Object
- Return Value:
- String - empty string if not available
Examples
- Example 1:
Additional Information
Notes
-
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