getAllHitPointsDamage: Difference between revisions

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{{Command|Comments=
{{RV|type=command
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| arma3|Game name=
|game1= arma3
|1.50|Game version=
|version1= 1.50
|arg= global|Multiplayer Arguments=
|arg= global


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation
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| Returns 3 arrays for easy cross reference: 1st - array of hit point names, 2nd - array of hit selection names, 3rd - array of damage values. All values in all arrays are ordered accordingly to hit part index for convenience and for use in [[setHitIndex]] and [[getHitIndex]]. Levels of damage are:
|descr= Returns 3 arrays for easy cross reference: 1st - array of hit point names, 2nd - array of hit selection names, 3rd - array of damage values. All values in all arrays are ordered accordingly to hit part index for convenience and for use in [[setHitIndex]] and [[getHitIndex]]. Levels of damage are:
* 0: no damage
* 0: no damage
* 1: full damage |DESCRIPTION=
* 1: full damage
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| '''getAllHitPointsDamage''' entity|SYNTAX=
|s1= [[getAllHitPointsDamage]] entity


|p1= entity: [[Object]] - object to be queried |PARAMETER1=
|p1= entity: [[Object]] - object to be queried


| [[Array]] - [] if entity is null or has no shape, otherwise [hitpointsNamesArray, selectionsNamesArray, damageValuesArray]|RETURNVALUE=
|r1= [[Array]] - [] if entity is null or has no shape, otherwise [hitpointsNamesArray, selectionsNamesArray, damageValuesArray]
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|x1= <code>[[getAllHitPointsDamage]] [[player]];
|x1= <code>[[getAllHitPointsDamage]] [[player]];
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//[0,0,0,0,0,0,0,0,0,0,0,0]
//[0,0,0,0,0,0,0,0,0,0,0,0]
//]
//]
</code> |Example1=
</code>


|x2= <code>[[getAllHitPointsDamage]] ([[vehicle]] [[player]]);
|x2= <code>[[getAllHitPointsDamage]] ([[vehicle]] [[player]]);
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   //[0,0,0,0,0,0,0,0,0,0,0,0,0,0]
   //[0,0,0,0,0,0,0,0,0,0,0,0,0,0]
//]
//]
</code> |=
</code>
 
| [[setHitPointDamage]], [[getHitPointDamage]], [[setHitIndex]], [[getHitIndex]], [[setHit]], [[getHit]], [[setDamage]], [[damage]] |SEEALSO=


|seealso= [[setHitPointDamage]], [[getHitPointDamage]], [[setHitIndex]], [[getHitIndex]], [[setHit]], [[getHit]], [[setDamage]], [[damage]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]

Revision as of 00:48, 8 August 2021

Hover & click on the images for description

Description

Description:
Returns 3 arrays for easy cross reference: 1st - array of hit point names, 2nd - array of hit selection names, 3rd - array of damage values. All values in all arrays are ordered accordingly to hit part index for convenience and for use in setHitIndex and getHitIndex. Levels of damage are:
  • 0: no damage
  • 1: full damage
Groups:
Object Manipulation

Syntax

Syntax:
getAllHitPointsDamage entity
Parameters:
entity: Object - object to be queried
Return Value:
Array - [] if entity is null or has no shape, otherwise [hitpointsNamesArray, selectionsNamesArray, damageValuesArray]

Examples

Example 1:
getAllHitPointsDamage player; //[ //["hitface","hitneck","hithead","hitpelvis","hitabdomen","hitdiaphragm","hitchest","hitbody","hitarms","hithands","hitlegs","incapacitated"], //["face_hub","neck","head","pelvis","spine1","spine2","spine3","body","arms","hands","legs","body"], //[0,0,0,0,0,0,0,0,0,0,0,0] //]
Example 2:
getAllHitPointsDamage (vehicle player); //[ //["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator","#gear_f_lights"], //["hithull","hitengine","hitengine2","hitavionics","hitfuel","hitfuel2","hitglass1","hitlaileron","hitraileron","hitlcrudder","hitrrudder","hitlcelevator","hitrelevator"," "], //[0,0,0,0,0,0,0,0,0,0,0,0,0,0] //]

Additional Information

See also:
setHitPointDamagegetHitPointDamagesetHitIndexgetHitIndexsetHitgetHitsetDamagedamage

Notes

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