getAllUnitTraits: Difference between revisions

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|descr= Returns unit traits, native or set by [[setUnitTrait]].
|descr= Returns unit traits, native or set by [[setUnitTrait]].


|mp= |Multiplayer Behaviour=
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|pr=

Revision as of 17:28, 7 February 2021

Hover & click on the images for description

Description

Description:
Returns unit traits, native or set by setUnitTrait.
Groups:
Object Manipulation

Syntax

Syntax:
getAllUnitTraits unit
Parameters:
unit: Object
Return Value:
Array of Arrays of [String, String/Boolean] - to format [["traitName1",value1], ["traitName2", value2]]

Examples

Example 1:
/* can return: [ ["Medic", false], ["Engineer", false], ["ExplosiveSpecialist", false], ["UavHacker", false], ["CamouflageCoef", 1], ["AudibleCoef", 1], ["LoadCoef", 1], ["test", "custom"] ] */ private _playerTraits = getAllUnitTraits player;
Example 2:
private _unitTraits = getAllUnitTraits _unit; private _indexes = [_unitTraits, "Medic"] call BIS_fnc_findNestedElement; private _unitCanHeal = _unitTraits select (_indexes select 0) select 1;

Additional Information

See also:
setUnitTrait

Notes

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