getAllUnitTraits: Difference between revisions

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m (Text replacement - "|mp= " to "")
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|arg= <!-- local, to be confirmed -->
|arg= <!-- local, to be confirmed -->
|eff=
|serverExec=


|gr1= Object Manipulation
|gr1= Object Manipulation
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|p1= unit: [[Object]]
|p1= unit: [[Object]]


|r1= [[Array]] of [[Array]]s of [<nowiki/>[[String]], [[String]]/[[Boolean]]] - to format [["traitName1",value1], ["traitName2", value2]]
|r1= [[Array]] of [[Array]]s in format [name, value] where:
* name: [[String]] - trait's name
* value [[String]] or [[Boolean]] - trait's value


|x1= <code>{{codecomment|/* can return:
|x1= <sqf>
/* can return:
[
[
["Medic", false],
["Medic", false],
Line 31: Line 30:
["test", "custom"]
["test", "custom"]
]
]
<nowiki/>*/}}
*/
[[private]] _playerTraits = [[getAllUnitTraits]] [[player]];</code>
private _playerTraits = getAllUnitTraits player;
</sqf>


|x2= <code>[[private]] _unitTraits = [[getAllUnitTraits]] _unit;
|x2= <sqf>
[[private]] _indexes = [_unitTraits, "Medic"] [[call]] [[BIS_fnc_findNestedElement]];
private _unitTraits = getAllUnitTraits _unit;
[[private]] _unitCanHeal = _unitTraits [[select]] (_indexes [[select]] 0) [[select]] 1;</code>
private _indexes = [_unitTraits, "Medic"] call BIS_fnc_findNestedElement;
private _unitCanHeal = _unitTraits select (_indexes select 0) select 1;
</sqf>


|seealso= [[setUnitTrait]]
|seealso= [[setUnitTrait]]
}}
}}

Revision as of 12:43, 4 May 2022

Hover & click on the images for description

Description

Description:
Returns unit traits, native or set by setUnitTrait.
Groups:
Object Manipulation

Syntax

Syntax:
getAllUnitTraits unit
Parameters:
unit: Object
Return Value:
Array of Arrays in format [name, value] where:

Examples

Example 1:
/* can return: [ ["Medic", false], ["Engineer", false], ["ExplosiveSpecialist", false], ["UavHacker", false], ["CamouflageCoef", 1], ["AudibleCoef", 1], ["LoadCoef", 1], ["test", "custom"] ] */ private _playerTraits = getAllUnitTraits player;
Example 2:
private _unitTraits = getAllUnitTraits _unit; private _indexes = [_unitTraits, "Medic"] call BIS_fnc_findNestedElement; private _unitCanHeal = _unitTraits select (_indexes select 0) select 1;

Additional Information

See also:
setUnitTrait

Notes

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