Difference between revisions of "getAmmoCargo"

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Revision as of 15:40, 18 January 2021

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Returns the amount (1 is full) of ammo resources in the cargo space of a rearm vehicle.

Since Arma 3 v1.94.145939 the return value for vehicles that are not configured to have ability to rearm other vehicles is -1. (Prior to that the value was negative infinity)

Vehicle Inventory


getAmmoCargo vehicle
vehicle: Object
Return Value:
Number - ammo cargo value, -1 if ammo cargo is not supported, 0 if the vehicle is !alive or isNull


Example 1:
value = getAmmoCargo myVehicleName;

Additional Information

See also:


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 22, 2014 - 17:16 (UTC)
Prior to Arma 3 v1.93.145625 If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0.