Difference between revisions of "getAmmoCargo"

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<dd class="notedate">Posted on December 22, 2014 - 17:16 (UTC)</dd>
<dd class="notedate">Posted on December 22, 2014 - 17:16 (UTC)</dd>

Revision as of 14:23, 12 June 2021

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Returns the amount (1 is full) of ammo resources in the cargo space of a rearm vehicle.
Since Arma 3 v1.96 the return value for vehicles that are not configured to have ability to rearm other vehicles is -1. (Prior to that the value was negative infinity)
Vehicle Inventory


getAmmoCargo vehicle
vehicle: Object
Return Value:
Number - ammo cargo value, -1 if ammo cargo is not supported, 0 if the vehicle is !alive or isNull


Example 1:
value = getAmmoCargo myVehicleName;

Additional Information

See also:


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on December 22, 2014 - 17:16 (UTC)
Prior to Arma 3 v1.94 If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0.