getAmmoCargo: Difference between revisions

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(-1 is returned instead of -INF)
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| Returns the amount of ammo resources in the cargo space of a rearm vehicle. <br/>
| Returns the amount of ammo resources in the cargo space of a rearm vehicle. <br><br>
Returns 0 if vehicle cannot rearm or has no resources. (Since Arma 3 v1.93.145625) |DESCRIPTION=
{{Informative | Since Arma 3 v1.94.145939 The returns value for vehicles that are not configured to have ability to rearm other vehicles is -1. (Prior to that the value was negative infinity)}} |DESCRIPTION=
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|p1= vehicle: [[Object]] |PARAMETER1=
|p1= vehicle: [[Object]] |PARAMETER1=


| [[Number]] |RETURNVALUE=  
| [[Number]] - ammo cargo value, -1 if ammo cargo is not supported, 0 if the vehicle is ![[alive]] or [[isNull]] |RETURNVALUE=  




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<dd class="note">
<dd class="note">
'''Prior to Arma 3 v1.93.145625''' If the vehicle is not [[alive]], it always returns [[Nothing]], which you should check for using [[isNil]].<br/>
'''Prior to Arma 3 v1.93.145625''' If the vehicle is not [[alive]], it always returns [[Nothing]], which you should check for using [[isNil]].<br/>
If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]].
If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]] or [[a_less_b | <]] 0.
</dd>
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</dl>
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Revision as of 16:10, 31 July 2019

Hover & click on the images for description

Description

Description:
Returns the amount of ammo resources in the cargo space of a rearm vehicle.

Since Arma 3 v1.94.145939 The returns value for vehicles that are not configured to have ability to rearm other vehicles is -1. (Prior to that the value was negative infinity)
Groups:
Uncategorised

Syntax

Syntax:
getAmmoCargo vehicle
Parameters:
vehicle: Object
Return Value:
Number - ammo cargo value, -1 if ammo cargo is not supported, 0 if the vehicle is !alive or isNull

Examples

Example 1:
value = getAmmoCargo myVehicleName;

Additional Information

See also:
setAmmoCargogetFuelCargogetRepairCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 22, 2014 - 17:16 (UTC)
AgentRevolution
Prior to Arma 3 v1.93.145625 If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0.