Difference between revisions of "getFatigue"

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m (template:command argument fix)
(see also)
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| [[setFatigue]], [[enableFatigue]] |SEEALSO=  
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| [[setFatigue]], [[enableFatigue]], [[getStamina]] |SEEALSO=  
  
 
|  |MPBEHAVIOUR=  
 
|  |MPBEHAVIOUR=  

Revision as of 12:49, 1 May 2019

Introduced with Arma 3 version 0.500.50Arguments of this scripting command don't have to be local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Returns fatigue of given unit.

Syntax

Syntax:
getFatigue unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
value = getFatigue player;
Example 2:
if (getFatigue player < 0.5) then { player sideChat "I'm good to go!" };

Additional Information

See also:
setFatigueenableFatiguegetStamina

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Killzone_Kid

getFatigue can be applied to remote unit however it will not read the changes made to unit's fatigue with setFatigue command. Only natural changes resulting from unit moving will be counted. When applied to local unit, it will read resulting value of natural fatigue combined with artificial changes added locally by setFatigue. In short, the server wouldn't know the correct value of remote unit's fatigue if you used setFatigue on the unit prior.

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