getFatigue: Difference between revisions

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<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]<dd class="note">
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]<dd class="note">
[[getFatigue]] can be applied to remote unit however it will not read the changes made to unit's fatigue with [[setFatigue]] command. Only natural changes resulting from unit moving will be counted. When applied to local unit, it will read resulting value of natural fatigue combined with artificial changes added locally by [[setFatigue]]. In short, the server wouldn't know the correct value of remote unit's fatigue if you used [[setFatigue]] on the unit prior.<br>
[[getFatigue]] can be applied to remote unit however it will not read the changes made to unit's fatigue with [[setFatigue]] command. Only natural changes resulting from unit moving will be counted. When applied to local unit, it will read resulting value of natural fatigue combined with artificial changes added locally by [[setFatigue]]. In short, the server wouldn't know the correct value of remote unit's fatigue if you used [[setFatigue]] on the unit prior.<br>


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Revision as of 01:33, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Stamina System

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
Return Value:
Return value needed

Examples

Example 1:
value = getFatigue player;
Example 2:
if (getFatigue player < 0.5) then { player sideChat "I'm good to go!" };

Additional Information

See also:
setFatigueenableFatiguegetStamina

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid
getFatigue can be applied to remote unit however it will not read the changes made to unit's fatigue with setFatigue command. Only natural changes resulting from unit moving will be counted. When applied to local unit, it will read resulting value of natural fatigue combined with artificial changes added locally by setFatigue. In short, the server wouldn't know the correct value of remote unit's fatigue if you used setFatigue on the unit prior.