Difference between revisions of "getFatigue"

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m (linked to enableFatigue)
Line 20: Line 20:
 
</code>|= EXAMPLE1  
 
</code>|= EXAMPLE1  
  
|x2= <code> if ('''getFatigue''' player < 0.5) Then {player sideChat "I'm good to go!"};
+
|x2= <code> if ('''getFatigue''' player < 0.5) Then { player sideChat "I'm good to go!" };
 
</code>|= EXAMPLE2  
 
</code>|= EXAMPLE2  
  
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| [[setFatigue]] |= SEEALSO  
+
| [[setFatigue]], [[enableFatigue]] |= SEEALSO  
  
 
|  |= MPBEHAVIOUR  
 
|  |= MPBEHAVIOUR  

Revision as of 13:36, 16 February 2014

Introduced with Arma 3 version 0.500.50
Hover & click on the images for descriptions

Description

Description:
Returns fatigue of given unit.

Syntax

Syntax:
getFatigue unit
Parameters:
unit: Object
Return Value:
Number

Examples

Example 1:
value = getFatigue player;
Example 2:
if (getFatigue player < 0.5) Then { player sideChat "I'm good to go!" };

Additional Information

See also:
setFatigueenableFatigue

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

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