getFriend

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Revision as of 18:26, 26 March 2016 by Killzone Kid (talk | contribs) (see also)
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Description

Description:
Returns if sides are friendly or hostile. For a value smaller than 0.6 it results in being enemy, otherwise it's friendly. See also Side relations.
Groups:
Uncategorised

Syntax

Syntax:
side1 getFriend side2
Parameters:
side1: Side
side2: Side
Return Value:
Number - Decimal value between 0.0 to 1.0

Examples

Example 1:
value = west getFriend east;
Example 2:
_isEnemy = side _killer getFriend side _victim < 0.6;

Additional Information

See also:
setFriendBIS_fnc_sideIsFriendlyBIS_fnc_sideIsEnemySide relations

Notes

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Notes

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