Difference between revisions of "getFuelCargo"

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<dt class="note">[[User:AgentRevolution|AgentRev]]</dt>
 
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'''Prior to Arma 3 v1.93.145625''' If the vehicle is not [[alive]], it always returns [[Nothing]], which you should check for using [[isNil]].<br/>
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'''Prior to Arma 3 v1.93.145625''' If the vehicle is not [[alive]], it always returns [[Nothing]], which you should check for using [[isNil]].<br>
 
If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]] or [[a_less_b | <]] 0.
 
If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]] or [[a_less_b | <]] 0.
 
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Revision as of 14:18, 14 March 2020

Hover & click on the images for description

Description

Description:
Returns the fuel amount (1 is full) in the cargo space of a refueling vehicle.

Template:Informative
Groups:
Uncategorised

Syntax

Syntax:
getFuelCargo vehicle
Parameters:
vehicle: Object
Return Value:
Number - fuel cargo value, -1 if fuel cargo is not supported, 0 if the vehicle is !alive or isNull

Examples

Example 1:
value = getFuelCargo myVehicleName;

Additional Information

See also:
setFuelCargogetAmmoCargogetRepairCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 22, 2014 - 17:16 (UTC)
AgentRev
Prior to Arma 3 v1.93.145625 If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0.
Posted on September 6, 2019 - 07:19 (UTC)
killzone_kid
If you have ACE mod installed, note that it removes fuel cargo from vehicles so it could appear that the command always returns 0