getFuelCargo: Difference between revisions

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<dt class="note">[[User:AgentRevolution|AgentRev]]</dt>
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'''Prior to Arma 3 v1.93.145625''' If the vehicle is not [[alive]], it always returns [[Nothing]], which you should check for using [[isNil]].<br>
'''Prior to Arma 3 v1.94''' If the vehicle is not [[alive]], it always returns [[Nothing]], which you should check for using [[isNil]].<br>
If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]] or [[a_less_b | <]] 0.
If the vehicle is unable to carry that type of cargo, it returns [[Number#Number_Type|-1.#IND]], which you should check for using [[finite]] or [[a_less_b | <]] 0.
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Revision as of 11:21, 3 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Vehicle Inventory

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
Return Value:
Return value needed

Examples

Example 1:
value = getFuelCargo myVehicleName;

Additional Information

See also:
setFuelCargogetAmmoCargogetRepairCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on December 22, 2014 - 17:16 (UTC)
AgentRev
Prior to Arma 3 v1.94 If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0.
Posted on September 6, 2019 - 07:19 (UTC)
killzone_kid
If you have ACE mod installed, note that it removes fuel cargo from vehicles so it could appear that the command always returns 0