getHit: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Returns selection damage. Same as [[getHitPointDamage]], only the argument is selection part instead of hit point.
|descr= Returns selection damage. Same as [[getHitPointDamage]], only the argument is selection part instead of hit point.
{{Feature | Informative | Some part names are in Czech; see [[Translations|translation table]].}}
{{Feature|informative|Some part names are in Czech; see the [[ArmA: Armed Assault: Selection Translations|translation table]].}}


|s1= vehicle [[getHit]] selection
|s1= vehicle [[getHit]] selection
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|p2= selection: [[String]] - selection part name
|p2= selection: [[String]] - selection part name


|r1=[[Number]] (prior to Arma 3 v1.94, [[Nothing]] was return when invalid ''selection'' was given)
|r1= [[Number]] - before {{GVI|arma3|1.94|size= 0.75}}, [[Nothing]] was returned when an invalid ''selection'' was provided


|x1= <code>[[player]] [[getHit]] "head";</code>
|x1= <sqf>player getHit "head";</sqf>


|x2= <code>_car [[getHit]] "motor";</code>
|x2= <sqf>_car getHit "motor";</sqf>


|seealso= [[setHit]], [[getHitPointDamage]], [[setHitPointDamage]], [[setDamage]], [[damage]], [[getHitIndex]], [[setHitIndex]]
|seealso= [[setHit]] [[getHitPointDamage]] [[setHitPointDamage]] [[setDamage]] [[damage]] [[getHitIndex]] [[setHitIndex]]
}}
}}

Revision as of 13:09, 21 December 2022

Hover & click on the images for description

Description

Description:
Returns selection damage. Same as getHitPointDamage, only the argument is selection part instead of hit point.
Some part names are in Czech; see the translation table.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle getHit selection
Parameters:
vehicle : Object - vehicle to be queried
selection: String - selection part name
Return Value:
Number - before Arma 3 logo black.png1.94, Nothing was returned when an invalid selection was provided

Examples

Example 1:
player getHit "head";
Example 2:
_car getHit "motor";

Additional Information

See also:
setHit getHitPointDamage setHitPointDamage setDamage damage getHitIndex setHitIndex

Notes

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