getHit: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(better wording)
No edit summary
Line 40: Line 40:
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on September 11, 2018 - 19:39 (UTC)</dd>
<dt class="note">[[User:HazJ|HazJ]]</dt>
<dd class="note">
This command is now available in ArmA 2. As of 1.64 EOL patch.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 21:39, 11 September 2018

Hover & click on the images for description

Description

Description:
Returns selection damage. Same as getHitPointDamage only argument is selection part instead of hit point. Note: Some part names are in Czech; see translation table.
Groups:
Uncategorised

Syntax

Syntax:
vehicle getHit selection
Parameters:
vehicle : Object - vehicle to be queried
selection: String - selection part name
Return Value:
Number or Nothing when invalid input is given

Examples

Example 1:
player getHit "head";
Example 2:
_car getHit "motor";

Additional Information

See also:
setHitgetHitPointDamagesetHitPointDamagesetDamagedamagegetHitIndexsetHitIndex

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 11, 2018 - 19:39 (UTC)
HazJ
This command is now available in ArmA 2. As of 1.64 EOL patch.