getHit: Difference between revisions

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(return)
(see also)
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| [[setHit]], [[getHitPointDamage]], [[setHitPointDamage]], [[setDamage]], [[damage]]|= SEEALSO  
| [[setHit]], [[getHitPointDamage]], [[setHitPointDamage]], [[setDamage]], [[damage]], [[getHitIndex]], [[setHitIndex]]|= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 12:55, 11 September 2015

Hover & click on the images for description

Description

Description:
Returns selection damage. Same as getHitPointDamage only argument is selection part instead of hit point. Note: Some part names are in Czech; see translation table.
Groups:
Uncategorised

Syntax

Syntax:
vehicle getHit selection
Parameters:
vehicle : Object - vehicle to be queried
selection: String - selection part name
Return Value:
Number or Nothing on non-existing vehicle or selection

Examples

Example 1:
player getHit "head";
Example 2:
_car getHit "motor";

Additional Information

See also:
setHitgetHitPointDamagesetHitPointDamagesetDamagedamagegetHitIndexsetHitIndex

Notes

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Notes

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