getHitIndex: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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* 1: full damage | * 1: full damage | ||
|s1= | |s1= vehicle [[getHitIndex]] hitPartIndex | ||
|p1= vehicle : [[Object]] - vehicle to be queried | |p1= vehicle : [[Object]] - vehicle to be queried | ||
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point | |p2= hitPartIndex: [[Number]] - hit part index of the Hit Point | ||
|r1=[[Number]] (or, prior to Arma 3 v1.94, [[Nothing]] when invalid input is given) | |r1= [[Number]] (or, prior to Arma 3 v1.94, [[Nothing]] when invalid input is given) | ||
|x1= < | |x1= <sqf>vehicle player getHitIndex 3;</sqf> | ||
|seealso= [[getAllHitPointsDamage]] | |seealso= [[getAllHitPointsDamage]] [[setHitIndex]] [[setHitPointDamage]] [[getHitPointDamage]] [[setHit]] [[getHit]] [[setDamage]] [[damage]] | ||
}} | }} |
Revision as of 10:23, 13 May 2022
Description
- Description:
- Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
- 0: no damage
- 1: full damage
- Groups:
- Object Manipulation
Syntax
- Syntax:
- vehicle getHitIndex hitPartIndex
- Parameters:
- vehicle : Object - vehicle to be queried
- hitPartIndex: Number - hit part index of the Hit Point
- Return Value:
- Number (or, prior to Arma 3 v1.94, Nothing when invalid input is given)
Examples
- Example 1:
Additional Information
- See also:
- getAllHitPointsDamage setHitIndex setHitPointDamage getHitPointDamage setHit getHit setDamage damage
Notes
-
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