getHitIndex: Difference between revisions

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|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point
|p2= hitPartIndex: [[Number]] - hit part index of the Hit Point


|r1=[[Number]] (or, prior to Arma 3 v1.94, [[Nothing]] when invalid input is given)
|r1= [[Number]] (or, prior to Arma 3 v1.94, [[Nothing]] when invalid input is given)


|x1= <code>[[vehicle]] [[player]] [[getHitIndex]] 3;</code>
|x1= <sqf>vehicle player getHitIndex 3;</sqf>


|seealso= [[getAllHitPointsDamage]], [[setHitIndex]], [[setHitPointDamage]], [[getHitPointDamage]], [[setHit]], [[getHit]], [[setDamage]], [[damage]]
|seealso= [[getAllHitPointsDamage]] [[setHitIndex]] [[setHitPointDamage]] [[getHitPointDamage]] [[setHit]] [[getHit]] [[setDamage]] [[damage]]
}}
}}

Revision as of 11:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Return current level of damage for a specific Hit Point (specified by its hit part index). All hit points can be obtained with getAllHitPointsDamage command.
  • 0: no damage
  • 1: full damage
Groups:
Object Manipulation

Syntax

Syntax:
vehicle getHitIndex hitPartIndex
Parameters:
vehicle : Object - vehicle to be queried
hitPartIndex: Number - hit part index of the Hit Point
Return Value:
Number (or, prior to Arma 3 v1.94, Nothing when invalid input is given)

Examples

Example 1:
vehicle player getHitIndex 3;

Additional Information

See also:
getAllHitPointsDamage setHitIndex setHitPointDamage getHitPointDamage setHit getHit setDamage damage

Notes

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