getHitPointDamage: Difference between revisions

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| Return current level of damage for a specific Hit Point (specified by its config class).
| Return current level of damage for a specific Hit Point (specified by its config class). If you need to get damage of a selection instead of hit point, use [[getHit]].
* 0: no damage
* 0: no damage
* 1: full damage |= Description
* 1: full damage |= Description

Revision as of 17:23, 22 September 2014


Hover & click on the images for description

Description

Description:
Return current level of damage for a specific Hit Point (specified by its config class). If you need to get damage of a selection instead of hit point, use getHit.
  • 0: no damage
  • 1: full damage
Groups:
Uncategorised

Syntax

Syntax:
vehicle getHitPointDamage hitPointName
Parameters:
vehicle : Object - vehicle to be queried
hitPointName: String - name of the Hit Point class
Return Value:
Number

Examples

Example 1:
(vehicle player) getHitPointDamage "hitEngine";

Additional Information

See also:
setHitPointDamagesetHitgetHitsetDamagedamage

Notes

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Notes

Common ObjectRTD TKOH Hit Points:
  • HitEngine (engine #1)
  • HitEngine2 (engine #2)
  • HitEngine3 (engine #3)
  • HitHRotor (main rotor)
  • HitVRotor (tail rotor)
  • HitBatteries (electrical systems)
  • HitLight (landing light)
  • HitHydraulics (entire hydraulics system)
  • HitTransmission (engine transmission)
  • HitGear (landing gear)
  • HitFuel (all fuel tanks)
  • HitHStabilizerL1 (first left horizontal stabilizer)
  • HitHStabilizerR1 (first right horizontal stabilizer)
  • HitVStabilizer1 (first vertical stabilizer)
  • HitTail (tail boom)
  • HitPitotTube (all pitot tubes)
  • HitStaticPort (all static ports)
  • HitStarter1 (starter for engine #1)
  • HitStarter2 (starter for engine #2)
  • HitStarter3 (starter for engine #3)
  • HitAvionics
  • HitHull
  • HitMissiles
  • HitRGlass
  • HitLGlass
  • HitGlass1
  • HitGlass2
  • HitGlass3
  • HitGlass4
  • HitGlass5
  • HitGlass6

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