getObjectDLC: Difference between revisions

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| [[getDLCs]] [[getPersonUsedDLCs]] [[getMissionDLCs]] |SEEALSO=  
| [[getDLCs]], [[getPersonUsedDLCs]], [[getMissionDLCs]], [[getDLCAssetsUsageByName]], [[getDLCAssetsUsage]], [[getAssetDLCInfo]] |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 08:11, 3 April 2020

Hover & click on the images for description

Description

Description:
Returns appID of the DLC the object belongs to or nil if object is vanilla.
Groups:
Uncategorised

Syntax

Syntax:
getObjectDLC obj
Parameters:
obj: Object
Return Value:
Number (or Nothing if vanilla item)

Examples

Example 1:
_appID = getObjectDLC cursorTarget; if (!isNil "_appID") then { hint format ["This object belongs to DLC with id: %1", _appID]; } else { hint "This object is vanilla"; };
Example 2:
_akm = createSimpleObject ["A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d",getPosASL player]; getObjectDLC _akm; // 395180

Additional Information

See also:
getDLCsgetPersonUsedDLCsgetMissionDLCsgetDLCAssetsUsageByNamegetDLCAssetsUsagegetAssetDLCInfo

Notes

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Notes

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