Difference between revisions of "getObjectDLC"
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m (Example 2, removed note) |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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− | {{ | + | {{RV|type=command |
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− | | arma3 | + | | arma3 |
− | |1.36| | + | |1.36 |
− | |arg= global | + | |gr1= DLC |
− | + | |arg= global | |
− | | Returns appID of the DLC the object belongs to or [[nil]] if object is vanilla. | + | | Returns appID of the DLC the object belongs to or [[nil]] if object is vanilla. |
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− | | '''getObjectDLC''' obj | + | | '''getObjectDLC''' obj |
− | |p1= obj: [[Object]] | + | |p1= obj: [[Object]] |
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+ | | [[Number]] (or [[Nothing]] if vanilla item) | ||
|x1= <code>_appID = [[getObjectDLC]] [[cursorTarget]]; | |x1= <code>_appID = [[getObjectDLC]] [[cursorTarget]]; | ||
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} [[else]] { | } [[else]] { | ||
[[hint]] "This object is vanilla"; | [[hint]] "This object is vanilla"; | ||
− | };</code> | + | };</code> |
|x2= <code>_akm = [[createSimpleObject]] ["A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d",[[getPosASL]] [[player]]]; | |x2= <code>_akm = [[createSimpleObject]] ["A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d",[[getPosASL]] [[player]]]; | ||
− | [[getObjectDLC]] _akm; | + | [[getObjectDLC]] _akm; {{cc|395180}}</code> |
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− | | | + | |seealso= [[getDLCs]], [[getPersonUsedDLCs]], [[getMissionDLCs]], [[getDLCAssetsUsageByName]], [[getDLCAssetsUsage]], [[getAssetDLCInfo]] |
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}} | }} | ||
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Latest revision as of 00:46, 17 February 2021
Description
- Description:
- Returns appID of the DLC the object belongs to or nil if object is vanilla.
Syntax
Examples
- Example 1:
_appID = getObjectDLC cursorTarget; if (!isNil "_appID") then { hint format ["This object belongs to DLC with id: %1", _appID]; } else { hint "This object is vanilla"; };
- Example 2:
_akm = createSimpleObject ["A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d",getPosASL player]; getObjectDLC _akm; // 395180
Additional Information
- See also:
- getDLCsgetPersonUsedDLCsgetMissionDLCsgetDLCAssetsUsageByNamegetDLCAssetsUsagegetAssetDLCInfo
- Groups:
- DLC
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note