getObjectDLC: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | | arma3 | ||
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| [[Number]] (or [[Nothing]] if vanilla item) | | [[Number]] (or [[Nothing]] if vanilla item) | ||
|x1= <code>_appID = [[getObjectDLC]] [[cursorTarget]]; | |x1= <code>_appID = [[getObjectDLC]] [[cursorTarget]]; | ||
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[[getObjectDLC]] _akm; {{cc|395180}}</code> | [[getObjectDLC]] _akm; {{cc|395180}}</code> | ||
|seealso= [[getDLCs]], [[getPersonUsedDLCs]], [[getMissionDLCs]], [[getDLCAssetsUsageByName]], [[getDLCAssetsUsage]], [[getAssetDLCInfo]] | |||
| [[getDLCs]], [[getPersonUsedDLCs]], [[getMissionDLCs]], [[getDLCAssetsUsageByName]], [[getDLCAssetsUsage]], [[getAssetDLCInfo]] | |||
}} | }} | ||
Revision as of 23:46, 16 February 2021
Description
- Description:
- Description needed
- Groups:
- DLC
Syntax
- Syntax:
- Syntax needed
- Parameters:
- obj: Object
- Return Value:
- Return value needed
Examples
- Example 1:
_appID = getObjectDLC cursorTarget; if (!isNil "_appID") then { hint format ["This object belongs to DLC with id: %1", _appID]; } else { hint "This object is vanilla"; };
- Example 2:
_akm = createSimpleObject ["A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d",getPosASL player]; getObjectDLC _akm; // 395180
Additional Information
- See also:
- getDLCsgetPersonUsedDLCsgetMissionDLCsgetDLCAssetsUsageByNamegetDLCAssetsUsagegetAssetDLCInfo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note