getObjectDLC: Difference between revisions

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[[getObjectDLC]] _akm; {{cc|395180}}</code>
[[getObjectDLC]] _akm; {{cc|395180}}</code>


|seealso= [[getDLCs]] [[getPersonUsedDLCs]], [[getMissionDLCs]], [[getDLCAssetsUsageByName]], [[getDLCAssetsUsage]], [[getAssetDLCInfo]]
|seealso= [[getDLCs]] [[getPersonUsedDLCs]] [[getMissionDLCs]], [[getDLCAssetsUsageByName]], [[getDLCAssetsUsage]], [[getAssetDLCInfo]]
}}
}}

Revision as of 17:02, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns appID of the DLC the object belongs to or nil if object is vanilla.
Groups:
DLC

Syntax

Syntax:
getObjectDLC obj
Parameters:
obj: Object
Return Value:
Number (or Nothing if vanilla item)

Examples

Example 1:
_appID = getObjectDLC cursorTarget; if (!isNil "_appID") then { hint format ["This object belongs to DLC with id: %1", _appID]; } else { hint "This object is vanilla"; };
Example 2:
_akm = createSimpleObject ["A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d",getPosASL player]; getObjectDLC _akm; // 395180

Additional Information

See also:
getDLCs getPersonUsedDLCs getMissionDLCsgetDLCAssetsUsageByNamegetDLCAssetsUsagegetAssetDLCInfo

Notes

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