getObjectDLC: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
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|r1= [[Number]] (or [[Nothing]] if vanilla item)
|r1= [[Number]] (or [[Nothing]] if vanilla item)


|x1= <code>_appID = getObjectDLC [[cursorTarget]];
|x1= <code>_appID = getObjectDLC cursorTarget;
[[if]] (![[isNil]] "_appID") [[then]] {
[[if]] (![[isNil]] "_appID") [[then]] {
[[hint]] [[format]] ["This object belongs to DLC with id: %1", _appID];
[[hint]] [[format]] ["This object belongs to DLC with id: %1", _appID];

Revision as of 14:01, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns appID of the DLC the object belongs to or nil if object is vanilla.
Groups:
DLC

Syntax

Syntax:
getObjectDLC obj
Parameters:
obj: Object
Return Value:
Number (or Nothing if vanilla item)

Examples

Example 1:
_appID = getObjectDLC cursorTarget; if (!isNil "_appID") then { hint format ["This object belongs to DLC with id: %1", _appID]; } else { hint "This object is vanilla"; };
Example 2:
_akm = createSimpleObject ["A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d",getPosASL player]; getObjectDLC _akm; // 395180

Additional Information

See also:
getDLCs getPersonUsedDLCs getMissionDLCs getDLCAssetsUsageByName getDLCAssetsUsage getAssetDLCInfo

Notes

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