getObjectDLC: Difference between revisions

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m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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{{RV|type=command
{{RV|type=command


| arma3
|game1= arma3
|1.36
|version1= 1.36
|gr1= DLC
|gr1= DLC
|arg= global
|arg= global


| Returns appID of the DLC the object belongs to or [[nil]] if object is vanilla.
|descr= Returns appID of the DLC the object belongs to or [[nil]] if object is vanilla.


| '''getObjectDLC''' obj
|s1= [[getObjectDLC]] obj


|p1= obj: [[Object]]
|p1= obj: [[Object]]


| [[Number]] (or [[Nothing]] if vanilla item)
|r1= [[Number]] (or [[Nothing]] if vanilla item)


|x1= <code>_appID = [[getObjectDLC]] [[cursorTarget]];
|x1= <sqf>_appID = getObjectDLC cursorTarget;
[[if]] (![[isNil]] "_appID") [[then]] {
if (!isNil "_appID") then {
[[hint]] [[format]] ["This object belongs to DLC with id: %1", _appID];
hint format ["This object belongs to DLC with id: %1", _appID];
} [[else]] {
} else {
[[hint]] "This object is vanilla";
hint "This object is vanilla";
};</code>
};</sqf>


|x2= <code>_akm = [[createSimpleObject]] ["A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d",[[getPosASL]] [[player]]];
|x2= <sqf>_akm = createSimpleObject ["A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d",getPosASL player];
[[getObjectDLC]] _akm; {{cc|395180}}</code>
getObjectDLC _akm; // 395180</sqf>


|seealso= [[getDLCs]], [[getPersonUsedDLCs]], [[getMissionDLCs]], [[getDLCAssetsUsageByName]], [[getDLCAssetsUsage]], [[getAssetDLCInfo]]
|seealso= [[getDLCs]] [[getPersonUsedDLCs]] [[getMissionDLCs]] [[getDLCAssetsUsageByName]] [[getDLCAssetsUsage]] [[getAssetDLCInfo]]
}}
}}

Latest revision as of 11:23, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns appID of the DLC the object belongs to or nil if object is vanilla.
Groups:
DLC

Syntax

Syntax:
getObjectDLC obj
Parameters:
obj: Object
Return Value:
Number (or Nothing if vanilla item)

Examples

Example 1:
_appID = getObjectDLC cursorTarget; if (!isNil "_appID") then { hint format ["This object belongs to DLC with id: %1", _appID]; } else { hint "This object is vanilla"; };
Example 2:
_akm = createSimpleObject ["A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d",getPosASL player]; getObjectDLC _akm; // 395180

Additional Information

See also:
getDLCs getPersonUsedDLCs getMissionDLCs getDLCAssetsUsageByName getDLCAssetsUsage getAssetDLCInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note