Difference between revisions of "getObjectDLC"

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m (Text replacement - "{{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}}" to "")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=")
 
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| Returns appID of the DLC the object belongs to or [[nil]] if object is vanilla.
 
| Returns appID of the DLC the object belongs to or [[nil]] if object is vanilla.
  
| '''getObjectDLC''' obj
+
|s1=  '''getObjectDLC''' obj
  
 
|p1=  obj: [[Object]]
 
|p1=  obj: [[Object]]
  
| [[Number]] (or [[Nothing]] if vanilla item)
+
|r1=[[Number]] (or [[Nothing]] if vanilla item)
  
 
|x1= <code>_appID = [[getObjectDLC]] [[cursorTarget]];
 
|x1= <code>_appID = [[getObjectDLC]] [[cursorTarget]];
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[[getObjectDLC]] _akm; {{cc|395180}}</code>
 
[[getObjectDLC]] _akm; {{cc|395180}}</code>
  
| [[getDLCs]], [[getPersonUsedDLCs]], [[getMissionDLCs]], [[getDLCAssetsUsageByName]], [[getDLCAssetsUsage]], [[getAssetDLCInfo]]
+
|seealso= [[getDLCs]], [[getPersonUsedDLCs]], [[getMissionDLCs]], [[getDLCAssetsUsageByName]], [[getDLCAssetsUsage]], [[getAssetDLCInfo]]
 
}}
 
}}

Latest revision as of 00:04, 13 June 2021

Hover & click on the images for description

Description

Description:
Returns appID of the DLC the object belongs to or nil if object is vanilla.
Groups:
DLC

Syntax

Syntax:
getObjectDLC obj
Parameters:
obj: Object
Return Value:
Number (or Nothing if vanilla item)

Examples

Example 1:
_appID = getObjectDLC cursorTarget; if (!isNil "_appID") then { hint format ["This object belongs to DLC with id: %1", _appID]; } else { hint "This object is vanilla"; };
Example 2:
_akm = createSimpleObject ["A3\Weapons_F_Exp\Rifles\AKM\AKM_F.p3d",getPosASL player]; getObjectDLC _akm; // 395180

Additional Information

See also:
getDLCsgetPersonUsedDLCsgetMissionDLCsgetDLCAssetsUsageByNamegetDLCAssetsUsagegetAssetDLCInfo

Notes

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