getObjectFOV: Difference between revisions

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{{Command|Comments=
{{RV|type=command
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| arma3dev|Game name=
|game1= arma3
|version1= 1.96


|1.95|= Game version
|gr1= Object Manipulation


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|descr= Returns Field of View of the given object in [[rad]]ians. Static objects return default value, which is 1.
FOV of [[objNull]] is 0.
Object FOV is indirectly connected with optics magnification or player view zoom, the narrower the angle the greater the zoom.
{{Feature|informative|The FOV returned by this command doesn't change if user has custom FOV set in profile. Use it in combination with [[getResolution]] to adjust for the difference if required.}}


| Returns Field of View of the given object in [[rad]]ians. Static objects return default value, which is 1. FOV of [[objNull]] is 0. Object FOV is indirectly connected with optics magnification or player view zoom, the narrower the angle the greater the zoom.<br><br>
|s1= [[getObjectFOV]] object
{{Informative | The FOV returned by this command doesn't change if user has custom FOV set in profile. Use it in combination with [[getResolution]] to adjust for the difference if required.}} |DESCRIPTION=
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| '''getObjectFOV''' object|SYNTAX=
|p1= object: [[Object]] - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom
| p1= object: [[Object]] - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom


| [[Number]] - FOV in [[rad]]ians|RETURNVALUE=
|r1= [[Number]] - FOV in [[rad]]ians


|x1= <sqf>private _objFOV = getObjectFOV player;</sqf>


|x1= <code>_objFOV = [[getObjectFOV]] [[player]];</code>|EXAMPLE1=
|x2= <sqf>private _objFOVinDegrees = deg getObjectFOV cursorObject;</sqf>
|x2= <code>_objFOVinDegrees = [[deg]] [[getObjectFOV]] [[cursorObject]];</code>|EXAMPLE2=
|x3= <code>_objType = [[getObjectFOV]] [[vehicle]] [[player]];</code>|EXAMPLE3=
|x4= Perceived distance to an object:<code>_vdist = ([[player]] [[distance]] _obj) * ([[getObjectFOV]] [[player]] / 0.75);</code>|EXAMPLE4=


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|x3= Perceived distance to an object:
<sqf>private _vdist = (player distance _obj) * (getObjectFOV player / 0.75);</sqf>


| [[getObjectType]], [[getResolution]] |SEEALSO=
|seealso= [[getObjectType]] [[getResolution]]
 
|  |MPBEHAVIOUR=
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}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma 3: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
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Latest revision as of 16:11, 3 May 2022

Hover & click on the images for description

Description

Description:
Returns Field of View of the given object in radians. Static objects return default value, which is 1. FOV of objNull is 0. Object FOV is indirectly connected with optics magnification or player view zoom, the narrower the angle the greater the zoom.
The FOV returned by this command doesn't change if user has custom FOV set in profile. Use it in combination with getResolution to adjust for the difference if required.
Groups:
Object Manipulation

Syntax

Syntax:
getObjectFOV object
Parameters:
object: Object - for units it queries unit weapon optics/zoom, for vehicles - vehicle optics/zoom
Return Value:
Number - FOV in radians

Examples

Example 1:
private _objFOV = getObjectFOV player;
Example 2:
private _objFOVinDegrees = deg getObjectFOV cursorObject;
Example 3:
Perceived distance to an object:
private _vdist = (player distance _obj) * (getObjectFOV player / 0.75);

Additional Information

See also:
getObjectType getResolution

Notes

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