getPlayerUID: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (template:command argument fix)
m (Text replacement - "<br/>" to "<br>")
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{Command|Comments=
____________________________________________________________________________________________
____________________________________________________________________________________________


| arma2 |= Game name
| arma2 |Game name=


|1.02|= Game version
|1.02|Game version=


|arg= global |= Arguments in MP
|arg= global |Multiplayer Arguments=
____________________________________________________________________________________________
____________________________________________________________________________________________


|  Return an uniqueID of the given unit as string if it's player and empty value if it's AI. The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores (the value can be used to construct a valid variable name by appending to another valid variable name).
|  Return an uniqueID of the given unit as string if it's player and empty value if it's AI. The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores (the value can be used to construct a valid variable name by appending to another valid variable name).
<br><br>
<br><br>
Note: while for [[ArmA 2]] or [[ArmA 2: Operation Arrowhead]] until version 1.60 the result always contains a number, it should be always handled as an opaque string. Converting it to a [[Number]] can cause precision problems, as Number cannot accurately represent integers above 16777216 (2^24). Moreover, game versions since [[ArmA 2: Operation Arrowhead]] 1.61 provide a non-numeric value as a result.<br/>
Note: while for [[{{arma2}}]] or [[{{arma2oa}}]] until version 1.60 the result always contains a number, it should be always handled as an opaque string. Converting it to a [[Number]] can cause precision problems, as Number cannot accurately represent integers above 16777216 (2^24). Moreover, game versions since [[{{arma2oa}}]] 1.61 provide a non-numeric value as a result.<br>
<br/>
<br>
{{warning | In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and <tt>""</tt>, respectively, where the affected units are [[not]] [[local]].<ref>https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096</ref> Therefore, beware of false negatives.}} |DESCRIPTION=
{{warning | In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and <tt>""</tt>, respectively, where the affected units are [[not]] [[local]].<ref>https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096</ref> Therefore, beware of false negatives.}} |DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________
Line 46: Line 46:


<h3 style='display:none'>Bottom Section</h3>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]]

Revision as of 15:23, 14 March 2020

Hover & click on the images for description

Description

Description:
Return an uniqueID of the given unit as string if it's player and empty value if it's AI. The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores (the value can be used to construct a valid variable name by appending to another valid variable name).

Note: while for Arma 2 or Arma 2: Operation Arrowhead until version 1.60 the result always contains a number, it should be always handled as an opaque string. Converting it to a Number can cause precision problems, as Number cannot accurately represent integers above 16777216 (2^24). Moreover, game versions since Arma 2: Operation Arrowhead 1.61 provide a non-numeric value as a result.

In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes isPlayer and getPlayerUID to incorrectly return false and "", respectively, where the affected units are not local.[1] Therefore, beware of false negatives.
Groups:
Uncategorised

Syntax

Syntax:
getPlayerUID unit
Parameters:
unit: Object
Return Value:
String ("_SP_AI_", "_SP_PLAYER_" in SP, "" or UID number string in MP)

Examples

Example 1:
_uid = getPlayerUID player;

Additional Information

See also:
getPlayerUIDOldgetClientStategetClientStateNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on April 17, 2014 - 22:29
Master85 (talk)
In Arma 3 the returned string is the steamID64 of the player. _steamProfileUrl = "http://steamcommunity.com/profiles/" + (getPlayerUID player);

Bottom Section