getPlayerUID: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2 |Game name=
|game1= arma2
|version1= 1.02


|1.02|Game version=
|game2= arma2oa
|version2= 1.50


|arg= global |Multiplayer Arguments=
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| Return an uniqueID of the given unit as string if it's player and empty value if it's AI. The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores (the value can be used to construct a valid variable name by appending to another valid variable name).
|game4= arma3
<br><br>
|version4= 0.50
Note: while for [[ArmA 2]] or [[ArmA 2: Operation Arrowhead]] until version 1.60 the result always contains a number, it should be always handled as an opaque string. Converting it to a [[Number]] can cause precision problems, as Number cannot accurately represent integers above 16777216 (2^24). Moreover, game versions since [[ArmA 2: Operation Arrowhead]] 1.61 provide a non-numeric value as a result.<br/>
<br/>
{{warning | In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and <tt>""</tt>, respectively, where the affected units are [[not]] [[local]].<ref>https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096</ref> Therefore, beware of false negatives.}} |DESCRIPTION=
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| '''getPlayerUID''' unit |SYNTAX=
|gr1= Multiplayer


|p1= unit: [[Object]] |PARAMETER1=  
|arg= global


|p2= |PARAMETER2=  
|descr= Return a UniqueID of the given unit (player).


|p3= |PARAMETER3=
{{Feature|important|Prior to [[{{arma2oa}}]] v1.60, the result always consisted of a [[str|stringified]] number (see [[getPlayerUIDOld]]), but always had to be considered and processed as a [[String]].<!--
--> Converting it to a [[Number]] could cause precision problems, as [[Number]] cannot accurately represent integers above 16777216 (2<sup>24</sup>).<!--
--> Moreover, games since [[{{arma2oa}}]] v1.61 provide a value that is not all-numeric.}}


| [[String]] ("_SP_AI_", "_SP_PLAYER_" in SP, "" or UID number string in MP)
{{Feature|arma3|The returned string is the player's steamID64: {{ic|[[private]] _steamProfileUrl {{=}} "http://<nowiki/>steamcommunity.com/profiles/" + ([[getPlayerUID]] [[player]]);}}}}
|RETURNVALUE=


|x1= <code>_uid <nowiki>=</nowiki> '''getPlayerUID''' [[player]];</code> |EXAMPLE1=
|pr= In some cases, the identity of certain player units might fail to propagate to other clients and the server,
which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and <tt>""</tt> respectively,
where the affected units are [[not]] [[local]] - see [https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096 this bug report (GitHub)].
Therefore, beware of false negatives.


____________________________________________________________________________________________
|s1= [[getPlayerUID]] unit


| [[getPlayerUIDOld]], [[getClientState]], [[getClientStateNumber]] |SEEALSO=
|p1= unit: [[Object]]


|mp=  |MPBEHAVIOUR=  
|r1= [[String]] - Can be "_SP_AI_" or "_SP_PLAYER_" in SP, "" or UID in MP
____________________________________________________________________________________________
* The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores
}}
* The value can be used to construct a valid variable name by appending to another valid variable name. {{ic|[[missionNamespace]] [[setVariable]] ["TAG_player" + _uid, _unit];}}


<h3 style='display:none'>Notes</h3>
|x1= <code>[[private]] _uid = [[getPlayerUID]] [[player]];</code>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on April 17, 2014 - 22:29
<dt class="note">'''[[User:Master85|Master85]] ([[User talk:Master85|talk]])'''<dd class="note">In Arma 3 the returned string is the steamID64 of the player. <code> _steamProfileUrl <nowiki>= "http://steamcommunity.com/profiles/"</nowiki> + ([[getPlayerUID]] [[player]]);</code>
<!-- Note Section END -->
</dl>


<h3 style='display:none'>Bottom Section</h3>
|seealso= [[BIS_fnc_getUnitByUID]], [[getPlayerUIDOld]], [[getClientState]], [[getClientStateNumber]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Multiplayer|{{uc:{{PAGENAME}}}}]]

Revision as of 15:55, 3 May 2021

Hover & click on the images for description

Description

Description:
Return a UniqueID of the given unit (player).
Prior to Arma 2: Operation Arrowhead v1.60, the result always consisted of a stringified number (see getPlayerUIDOld), but always had to be considered and processed as a String. Converting it to a Number could cause precision problems, as Number cannot accurately represent integers above 16777216 (224). Moreover, games since Arma 2: Operation Arrowhead v1.61 provide a value that is not all-numeric.
Arma 3
The returned string is the player's steamID64: private _steamProfileUrl = "http://steamcommunity.com/profiles/" + (getPlayerUID player);
Problems:
In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes isPlayer and getPlayerUID to incorrectly return false and "" respectively, where the affected units are not local - see this bug report (GitHub). Therefore, beware of false negatives.
Groups:
Multiplayer

Syntax

Syntax:
getPlayerUID unit
Parameters:
unit: Object
Return Value:
String - Can be "_SP_AI_" or "_SP_PLAYER_" in SP, "" or UID in MP
  • The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores
  • The value can be used to construct a valid variable name by appending to another valid variable name. missionNamespace setVariable ["TAG_player" + _uid, _unit];

Examples

Example 1:
private _uid = getPlayerUID player;

Additional Information

See also:
BIS_fnc_getUnitByUIDgetPlayerUIDOldgetClientStategetClientStateNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note