getPlayerUID: Difference between revisions
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{{ | {{RV|type=command | ||
| arma2 |= | |game1= arma2 | ||
|version1= 1.02 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
| | |gr1= Multiplayer | ||
| | |arg= global | ||
| | |descr= Return a UniqueID of the given unit (player). | ||
| | {{Feature|important|Prior to [[{{arma2oa}}]] v1.60, the result always consisted of a [[str|stringified]] number (see [[getPlayerUIDOld]]), but always had to be considered and processed as a [[String]].<!-- | ||
--> Converting it to a [[Number]] could cause precision problems, as [[Number]] cannot accurately represent integers above 16777216 (2<sup>24</sup>).<!-- | |||
--> Moreover, games since [[{{arma2oa}}]] v1.61 provide a value that is not all-numeric.}} | |||
| [[ | {{Feature|arma3|The returned string is the player's steamID64: {{ic|[[private]] _steamProfileUrl {{=}} "http://<nowiki/>steamcommunity.com/profiles/" + ([[getPlayerUID]] [[player]]);}}}} | ||
|pr= In some cases, the identity of certain player units might fail to propagate to other clients and the server, | |||
which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and <tt>""</tt> respectively, | |||
where the affected units are [[not]] [[local]] - see [https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096 this bug report (GitHub)]. | |||
Therefore, beware of false negatives. | |||
| | |s1= [[getPlayerUID]] unit | ||
|p1= unit: [[Object]] | |||
| [[ | |r1= [[String]] - Can be "_SP_AI_" or "_SP_PLAYER_" in SP, "" or UID in MP | ||
* The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores | |||
* The value can be used to construct a valid variable name by appending to another valid variable name. {{ic|[[missionNamespace]] [[setVariable]] ["TAG_player" + _uid, _unit];}} | |||
| | |x1= <code>[[private]] _uid = [[getPlayerUID]] [[player]];</code> | ||
|seealso= [[BIS_fnc_getUnitByUID]], [[getPlayerUIDOld]], [[getClientState]], [[getClientStateNumber]] | |||
}} | }} | ||
Revision as of 15:55, 3 May 2021
Description
- Description:
- Return a UniqueID of the given unit (player).
- Problems:
- In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes isPlayer and getPlayerUID to incorrectly return false and "" respectively, where the affected units are not local - see this bug report (GitHub). Therefore, beware of false negatives.
- Groups:
- Multiplayer
Syntax
- Syntax:
- getPlayerUID unit
- Parameters:
- unit: Object
- Return Value:
- String - Can be "_SP_AI_" or "_SP_PLAYER_" in SP, "" or UID in MP
- The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores
- The value can be used to construct a valid variable name by appending to another valid variable name.
missionNamespace setVariable ["TAG_player" + _uid, _unit];
Examples
- Example 1:
private _uid = getPlayerUID player;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note