getPlayerUID: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2 |Game name=
|game1= arma2
|version1= 1.02


|1.02|Game version=
|game2= arma2oa
|version2= 1.50


|arg= global |Multiplayer Arguments=
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| Return a UniqueID of the given unit (player).
|game4= arma3
|version4= 0.50


{{Important|Up until [[{{arma2oa}}]] v.60, the result always consisted of a [[str|stringified]] number (see [[getPlayerUIDOld]]), but always had to be considered and processed as a [[String]].<!--
|gr1= Multiplayer
--> Converting it to a [[Number]] could cause precision problems, as [[Number]] cannot accurately represent integers above 16777216 (2<sup>24</sup>).<!--
--> Moreover, games since [[{{arma2oa}}]] v1.61 provide a value that is not all-numeric.}}


{{Feature arma3|The returned string is the player's steamID64:
|arg= global
<code>[[private]] _steamProfileUrl {{=}} "http://<nowiki/>steamcommunity.com/profiles/" + ([[getPlayerUID]] [[player]]);</code>}} |DESCRIPTION=


|pr= In some cases, the identity of certain player units might fail to propagate to other clients and the server,
|descr= Return a UniqueID of the given unit (player).
which causes [[isPlayer]] and [[getPlayerUID]] to incorrectly return <tt>[[false]]</tt> and <tt>""</tt> respectively,
where the affected units are [[not]] [[local]] - see [https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096 this bug report (GitHub)].
Therefore, beware of false negatives. |PROBLEMS=
____________________________________________________________________________________________


| [[getPlayerUID]] unit |SYNTAX=
{{Feature|arma3|The returned string is the player's steamID64: <sqf inline>private _steamProfileUrl = "http://steamcommunity.com/profiles/" + (getPlayerUID player);</sqf>}}


|p1= unit: [[Object]] |PARAMETER1=
{{Feature|important|Prior to [[{{arma2oa}}]] v1.60, the result always consisted of a [[str|stringified]] number (see [[getPlayerUIDOld]]), but always had to be considered and processed as a [[String]].<!--
--> Converting it to a [[Number]] could cause precision problems, as [[Number]] cannot accurately represent integers above 16777216 (2<sup>24</sup>).<!--
--> Moreover, games since [[{{arma2oa}}]] v1.61 provide a value that is not all-numeric.}}


| [[String]] "_SP_AI_" or "_SP_PLAYER_" in SP, "" or UID in MP.<br>
{{Feature | Informative | Prior to [[Arma 3]] v2.02, in some cases the identity of certain player units could fail to propagate to other clients and the server, which caused [[isPlayer]] and [[getPlayerUID]] to incorrectly return {{hl|[[false]]}} and {{hl|""}} respectively, where the affected units were [[not]] [[local]]. See [https://github.com/michail-nikolaev/task-force-arma-3-radio/issues/1096 this bug report (GitHub)] for more info. This was supposedly fixed, but you should remain vigilant toward false negatives nonetheless. }}
The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores.<br>
The value can be used to construct a valid variable name by appending to another valid variable name,<br>
e.g {{Inline code|[[missionNamespace]] [[setVariable]] ["TAG_player" + _uid, _unit];}} |RETURNVALUE=


|x1= <code>[[private]] _uid = [[getPlayerUID]] [[player]];</code> |EXAMPLE1=
|s1= [[getPlayerUID]] unit
____________________________________________________________________________________________


| [[BIS_fnc_getUnitByUID]], [[getPlayerUIDOld]], [[getClientState]], [[getClientStateNumber]] |SEEALSO=
|p1= unit: [[Object]]
}}


<h3 style='display:none'>Notes</h3>
|r1= [[String]] - Can be "_SP_AI_" or "_SP_PLAYER_" in SP, "" or UID in MP
<dl class='command_description'>
* The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores
<!-- Note Section BEGIN -->
* The value can be used to construct a valid variable name by appending to another valid variable name, e.g <sqf inline>missionNamespace setVariable ["TAG_player" + _uid, _unit];</sqf>


<!-- Note Section END -->
|x1= <sqf>private _uid = getPlayerUID player;</sqf>
</dl>


<h3 style='display:none'>Bottom Section</h3>
|seealso= [[BIS_fnc_getUnitByUID]] [[getPlayerUIDOld]] [[getClientState]] [[getClientStateNumber]]
 
}}
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Multiplayer|{{uc:{{PAGENAME}}}}]]

Revision as of 21:18, 1 July 2022

Hover & click on the images for description

Description

Description:
Return a UniqueID of the given unit (player).
Arma 3
The returned string is the player's steamID64: private _steamProfileUrl = "http://steamcommunity.com/profiles/" + (getPlayerUID player);
Prior to Arma 2: Operation Arrowhead v1.60, the result always consisted of a stringified number (see getPlayerUIDOld), but always had to be considered and processed as a String. Converting it to a Number could cause precision problems, as Number cannot accurately represent integers above 16777216 (224). Moreover, games since Arma 2: Operation Arrowhead v1.61 provide a value that is not all-numeric.
Prior to Arma 3 v2.02, in some cases the identity of certain player units could fail to propagate to other clients and the server, which caused isPlayer and getPlayerUID to incorrectly return false and "" respectively, where the affected units were not local. See this bug report (GitHub) for more info. This was supposedly fixed, but you should remain vigilant toward false negatives nonetheless.
Groups:
Multiplayer

Syntax

Syntax:
getPlayerUID unit
Parameters:
unit: Object
Return Value:
String - Can be "_SP_AI_" or "_SP_PLAYER_" in SP, "" or UID in MP
  • The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores
  • The value can be used to construct a valid variable name by appending to another valid variable name, e.g missionNamespace setVariable ["TAG_player" + _uid, _unit];

Examples

Example 1:
private _uid = getPlayerUID player;

Additional Information

See also:
BIS_fnc_getUnitByUID getPlayerUIDOld getClientState getClientStateNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note