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Introduced with Arma 2 version 1.021.02Arguments of this scripting command don't have to be local to the client the command is executed on
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Return an uniqueID of the given unit as string if it's player and empty value if it's AI. The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores (the value can be used to construct a valid variable name by appending to another valid variable name).

Note: while for ArmA 2 or ArmA 2: Operation Arrowhead until version 1.60 the result always contains a number, it should be always handled as an opaque string. Converting it to a Number can cause precision problems, as Number cannot accurately represent integers above 16777216 (2^24). Moreover, game versions since ArmA 2: Operation Arrowhead 1.61 provide a non-numeric value as a result.

In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes isPlayer and getPlayerUID to incorrectly return false and "", respectively, where the affected units are not local.[1] Therefore, beware of false negatives.


getPlayerUID unit
unit: Object
Return Value:
String ("_SP_AI_", "_SP_PLAYER_" in SP, "" or UID number string in MP)


Example 1:
_uid = getPlayerUID player;

Additional Information

See also:


Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.


Posted on April 17, 2014 - 22:29
Master85 (talk)
In Arma 3 the returned string is the steamID64 of the player. _steamProfileUrl = "" + (getPlayerUID player);

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