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- Return a UniqueID of the given unit (player).
- In some cases, the identity of certain player units might fail to propagate to other clients and the server, which causes isPlayer and getPlayerUID to incorrectly return false and "" respectively, where the affected units are not local - see this bug report (GitHub). Therefore, beware of false negatives.
- getPlayerUID unit
- unit: Object
- Return Value:
- String "_SP_AI_" or "_SP_PLAYER_" in SP, "" or UID in MP.
The unique ID may be up to 100 characters long and may contain numbers, uppercase letters and underscores.
The value can be used to construct a valid variable name by appending to another valid variable name,
missionNamespace setVariable ["TAG_player" + _uid, _unit];