getPlayerVoNVolume: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
m (Text replacement - "\|(arg|eff|serverExec|mp|seealso)= " to "")
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Command
{{RV|type=command


|game1= arma3
|game1= arma3
 
|version1= 2.00
|version= 2.00


|arg= global
|arg= global
|serverExec=


|gr1= Radio and Chat
|gr1= Radio and Chat
Line 23: Line 20:
|seealso= [[setPlayerVoNVolume]] [[soundVolume]] [[radioVolume]] [[musicVolume]]
|seealso= [[setPlayerVoNVolume]] [[soundVolume]] [[radioVolume]] [[musicVolume]]
}}
}}
<dl class="command_description">
<!-- BEGIN Note Section -->
<!-- END Note Section -->
</dl>
<h3 style="display:none">Bottom Section</h3>

Revision as of 22:02, 21 May 2021

Hover & click on the images for description

Description

Description:
Gets provided player's Voice over Network (VoN) volume.
Groups:
Radio and Chat

Syntax

Syntax:
getPlayerVoNVolume unit
Parameters:
unit: Object - the other player's unit
Return Value:
Number in range 0..1, -1 in case of error (e.g provided a non-human)

Examples

Example 1:
private _volume = getPlayerVoNVolume (units player select 1);

Additional Information

See also:
setPlayerVoNVolume soundVolume radioVolume musicVolume

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note