Difference between revisions of "getPos"

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(comment removed since this has been addressed in description)
(PositionAGLS adequately describes this)
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  getPos obj select 2  
 
  getPos obj select 2  
 
might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for [[getPosASL]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''.
 
might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for [[getPosASL]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''.
 
<dd class="notedate">Posted on 6 Feb, 2011
 
<dt class="note">'''[[User:Hduregger|Hduregger]]'''<dd class="note">
 
The z height returned changes dynamically with the height of waves beneath the object, if the object is located over sea. The z height returned by [[getPosATL]] and [[getPosASL]] does not change like this. This was tested by continuously retrieving the position of a static object, like the cross in the empty/corpses category, placed over sea or land.
 
[[getPos]] behaves similar to
 
_obj modelToWorld [0.0, 0.0, 0.0]
 
but it does not give the same result, therefore
 
(_obj modelToWorld [0.0, 0.0, 0.0]) is not the same as (getPos _obj).
 
  
 
<dd class="notedate">Posted on 23 Nov, 2011
 
<dd class="notedate">Posted on 23 Nov, 2011

Revision as of 18:31, 4 May 2018

Template:Command

Notes

Posted on 16 Feb, 2007
Dr_Eyeball
getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
Posted on 23 Nov, 2011
Tankbuster
You can use getPos and setPos on triggers.

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