Difference between revisions of "getPos"
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Silentspike (talk | contribs) (PositionAGLS adequately describes this) |
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| Returns the object position in format [[PositionAGLS]]. Z value is height over the surface underneath. <br><br> | | Returns the object position in format [[PositionAGLS]]. Z value is height over the surface underneath. <br><br> | ||
− | Since Arma 3 v1.55.133361, an alternative syntax is added that allows to get position given distance and heading away from original object or position, the equivalent of [[BIS_fnc_relPos]]|= | + | Since Arma 3 v1.55.133361, an alternative syntax is added that allows to get position given distance and heading away from original object or position, the equivalent of [[BIS_fnc_relPos]]|DESCRIPTION= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | '''getPos''' object |= | + | | '''getPos''' object |SYNTAX= |
|p1 = object: [[Object]] or [[Location]]|= | |p1 = object: [[Object]] or [[Location]]|= | ||
− | | [[Array]] - format [[PositionAGLS]] |= | + | | [[Array]] - format [[PositionAGLS]] |RETURNVALUE= |
− | | s2= origin '''getPos''' [distance, heading] (''Since Arma 3 v1.55.133361'') |= | + | | s2= origin '''getPos''' [distance, heading] (''Since Arma 3 v1.55.133361'') |SYNTAX= |
|p21 = origin: [[Object]], [[Position2D]] or [[Position3D]]|= | |p21 = origin: [[Object]], [[Position2D]] or [[Position3D]]|= | ||
|p22 = [distance, heading]: [[Array]]|= | |p22 = [distance, heading]: [[Array]]|= | ||
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|p24 = heading: [[Number]] - in which compass direction |= | |p24 = heading: [[Number]] - in which compass direction |= | ||
− | | r2= [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] |= | + | | r2= [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] |RETURNVALUE= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | |x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code> |= | + | |x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code> |EXAMPLE1= |
|x2 = [[getPos]] vs. other methods (over sea) | |x2 = [[getPos]] vs. other methods (over sea) | ||
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[[diag_log]] [[visiblePosition]] ship; // [2412.02, 6036.33, -0.837952] | [[diag_log]] [[visiblePosition]] ship; // [2412.02, 6036.33, -0.837952] | ||
[[diag_log]] [[visiblePositionASL]] ship; // [2412.02, 6036.33, -0.91798] | [[diag_log]] [[visiblePositionASL]] ship; // [2412.02, 6036.33, -0.91798] | ||
− | [[diag_log]] [[position]] ship; // [2412.01, 6036.33, -0.839965]</code> |= | + | [[diag_log]] [[position]] ship; // [2412.01, 6036.33, -0.839965]</code> |EXAMPLE2= |
|x3 = [[getPos]] vs. other methods (over land) | |x3 = [[getPos]] vs. other methods (over land) | ||
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[[diag_log]] [[visiblePosition]] car; // [2508.64, 5681.47, 0.0609512] | [[diag_log]] [[visiblePosition]] car; // [2508.64, 5681.47, 0.0609512] | ||
[[diag_log]] [[visiblePositionASL]] car; // [2508.64, 5681.47, 71.718] | [[diag_log]] [[visiblePositionASL]] car; // [2508.64, 5681.47, 71.718] | ||
− | [[diag_log]] [[position]] car; // [2508.64, 5681.47, 0.0609589]</code> |= | + | [[diag_log]] [[position]] car; // [2508.64, 5681.47, 0.0609589]</code> |EXAMPLE3= |
− | |x4 = Find position 100 metres and 45 degrees from player position:<code>[[player]] [[getPos]] [100,45];</code> |= | + | |x4 = Find position 100 metres and 45 degrees from player position:<code>[[player]] [[getPos]] [100,45];</code> |EXAMPLE4= |
− | | [[getPosVisual]], [[getRelPos]], [[setPos]], [[Position#setPosAGLS|setPosAGLS]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]] |= | + | | [[getPosVisual]], [[getRelPos]], [[setPos]], [[Position#setPosAGLS|setPosAGLS]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]] |SEEALSO= |
}} | }} |
Revision as of 15:40, 7 April 2019
Notes
- Posted on 16 Feb, 2007
- Dr_Eyeball
- getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
- Posted on 23 Nov, 2011
- Tankbuster
- You can use getPos and setPos on triggers.