Difference between revisions of "getPos"

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(PositionAGLS adequately describes this)
m (template:command argument fix)
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| Returns the object position in format [[PositionAGLS]]. Z value is height over the surface underneath. <br><br>
 
| Returns the object position in format [[PositionAGLS]]. Z value is height over the surface underneath. <br><br>
Since Arma 3 v1.55.133361, an alternative syntax is added that allows to get position given distance and heading away from original object or position, the equivalent of [[BIS_fnc_relPos]]|= Description
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Since Arma 3 v1.55.133361, an alternative syntax is added that allows to get position given distance and heading away from original object or position, the equivalent of [[BIS_fnc_relPos]]|DESCRIPTION=
 
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| '''getPos''' object |= Syntax
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| '''getPos''' object |SYNTAX=
 
|p1 = object: [[Object]] or [[Location]]|=
 
|p1 = object: [[Object]] or [[Location]]|=
| [[Array]] - format [[PositionAGLS]] |= Return value
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| [[Array]] - format [[PositionAGLS]] |RETURNVALUE=
  
| s2= origin '''getPos''' [distance, heading] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; (''Since Arma 3 v1.55.133361'') |= Syntax
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| s2= origin '''getPos''' [distance, heading] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; (''Since Arma 3 v1.55.133361'') |SYNTAX=
 
|p21 = origin: [[Object]], [[Position2D]] or [[Position3D]]|=
 
|p21 = origin: [[Object]], [[Position2D]] or [[Position3D]]|=
 
|p22 =  [distance, heading]: [[Array]]|=
 
|p22 =  [distance, heading]: [[Array]]|=
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|p24 =  heading: [[Number]] - in which compass direction |=
 
|p24 =  heading: [[Number]] - in which compass direction |=
  
| r2= [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] |= Return value
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| r2= [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] |RETURNVALUE=
 
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|x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code> |= Example1
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|x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code> |EXAMPLE1=
  
 
|x2 = [[getPos]] vs. other methods (over sea)
 
|x2 = [[getPos]] vs. other methods (over sea)
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[[diag_log]] [[visiblePosition]] ship;    // [2412.02, 6036.33, -0.837952]
 
[[diag_log]] [[visiblePosition]] ship;    // [2412.02, 6036.33, -0.837952]
 
[[diag_log]] [[visiblePositionASL]] ship; // [2412.02, 6036.33, -0.91798]
 
[[diag_log]] [[visiblePositionASL]] ship; // [2412.02, 6036.33, -0.91798]
[[diag_log]] [[position]] ship;          // [2412.01, 6036.33, -0.839965]</code> |= Example2
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[[diag_log]] [[position]] ship;          // [2412.01, 6036.33, -0.839965]</code> |EXAMPLE2=  
  
 
|x3 = [[getPos]] vs. other methods (over land)
 
|x3 = [[getPos]] vs. other methods (over land)
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[[diag_log]] [[visiblePosition]] car;    // [2508.64, 5681.47, 0.0609512]
 
[[diag_log]] [[visiblePosition]] car;    // [2508.64, 5681.47, 0.0609512]
 
[[diag_log]] [[visiblePositionASL]] car;  // [2508.64, 5681.47, 71.718]
 
[[diag_log]] [[visiblePositionASL]] car;  // [2508.64, 5681.47, 71.718]
[[diag_log]] [[position]] car;            // [2508.64, 5681.47, 0.0609589]</code> |= Example3
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[[diag_log]] [[position]] car;            // [2508.64, 5681.47, 0.0609589]</code> |EXAMPLE3=
  
|x4 = Find position 100 metres and 45 degrees from player position:<code>[[player]] [[getPos]] [100,45];</code> |= Example4
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|x4 = Find position 100 metres and 45 degrees from player position:<code>[[player]] [[getPos]] [100,45];</code> |EXAMPLE4=
  
| [[getPosVisual]], [[getRelPos]], [[setPos]], [[Position#setPosAGLS|setPosAGLS]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]]  |= See also
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| [[getPosVisual]], [[getRelPos]], [[setPos]], [[Position#setPosAGLS|setPosAGLS]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]]  |SEEALSO=
  
 
}}
 
}}

Revision as of 15:40, 7 April 2019

Template:Command

Notes

Posted on 16 Feb, 2007
Dr_Eyeball
getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
Posted on 23 Nov, 2011
Tankbuster
You can use getPos and setPos on triggers.

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