getPos: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (template:command argument fix)
(37 intermediate revisions by 16 users not shown)
Line 6: Line 6:
|1.00|= Game version
|1.00|= Game version


|arg= global |= Arguments in MP
|arg= global |Multiplayer Arguments=
____________________________________________________________________________________________
____________________________________________________________________________________________


| Returns the object position in format [[Position]]. |= Description
| Returns the object position in format [[PositionAGLS]]. Z value is height over the surface underneath. <br><br>
Since Arma 3 v1.55.133361, an alternative syntax is added that allows to get position given distance and heading away from original object or position, the equivalent of [[BIS_fnc_relPos]]|DESCRIPTION=
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[Array]] <nowiki>=</nowiki> '''getPos''' object |= Syntax
| '''getPos''' object |SYNTAX=
|p1 = object: [[Object]]; since VBS2 1.24: [[Location]]
|p1 = object: [[Object]] or [[Location]]|=
| [[Array]] - format [[Position]] |= Return value
| [[Array]] - format [[PositionAGLS]] |RETURNVALUE=
 
| s2= origin '''getPos''' [distance, heading] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; (''Since Arma 3 v1.55.133361'') |SYNTAX=
|p21 = origin: [[Object]], [[Position2D]] or [[Position3D]]|=
|p22 =  [distance, heading]: [[Array]]|=
|p23 =  distance: [[Number]] - distance from position|=
|p24 =  heading: [[Number]] - in which compass direction |=
 
| r2= [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] |RETURNVALUE=
____________________________________________________________________________________________
____________________________________________________________________________________________
|x1 = <code>'''getPos''' [[player]] </code>  
|x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code> |EXAMPLE1=
| [[getPosATL]] [[getPosASL]]  |= See also
 
|x2 = [[getPos]] vs. other methods (over sea)
<code>[[diag_log]] [[getPos]] ship;            // [2412.01, 6036.33, -0.839965]
[[diag_log]] [[getPosATL]] ship;          // [2412.01, 6036.33, 19.4266]
[[diag_log]] [[getPosASL]] ship;          // [2412.01, 6036.33, -0.920066]
[[diag_log]] [[getPosASLW]] ship;        // [2412.01, 6036.33, -0.865981]
[[diag_log]] [[visiblePosition]] ship;    // [2412.02, 6036.33, -0.837952]
[[diag_log]] [[visiblePositionASL]] ship; // [2412.02, 6036.33, -0.91798]
[[diag_log]] [[position]] ship;          // [2412.01, 6036.33, -0.839965]</code> |EXAMPLE2=
 
|x3 = [[getPos]] vs. other methods (over land)
<code>[[diag_log]] [[getPos]] car;            // [2508.64, 5681.47, 0.0609589]
[[diag_log]] [[getPosATL]] car;          // [2508.64, 5681.47, 0.0356369]
[[diag_log]] [[getPosASL]] car;          // [2508.64, 5681.47, 71.718]
[[diag_log]] [[getPosASLW]] car;          // [2508.64, 5681.47, 71.718]
[[diag_log]] [[visiblePosition]] car;    // [2508.64, 5681.47, 0.0609512]
[[diag_log]] [[visiblePositionASL]] car;  // [2508.64, 5681.47, 71.718]
[[diag_log]] [[position]] car;            // [2508.64, 5681.47, 0.0609589]</code> |EXAMPLE3=
 
|x4 = Find position 100 metres and 45 degrees from player position:<code>[[player]] [[getPos]] [100,45];</code> |EXAMPLE4=
 
| [[getPosVisual]], [[getRelPos]], [[setPos]], [[Position#setPosAGLS|setPosAGLS]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]]  |SEEALSO=


}}
}}
Line 24: Line 54:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 16 Feb, 2007</dd>
<dd class="notedate">Posted on 16 Feb, 2007
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''</dt><dd class="note">
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''<dd class="note">
  getPos obj select 2  
  getPos obj select 2  
might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for [[getPosASL]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''.
might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for [[getPosASL]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''.
</dd>
 
<dd class="notedate">Posted on 23 Nov, 2011
<dt class="note">'''[[User:Tankbuster|Tankbuster]]'''<dd class="note">
You can use getPos and setPos on triggers.
 
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>
Line 34: Line 68:
<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|GETPOS]]
[[Category:Scripting Commands|GETPOS]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|GETPOS]]
[[Category:Scripting Commands OFP 1.96|GETPOS]]
[[Category:Scripting Commands OFP 1.46|GETPOS]]
[[Category:Scripting Commands OFP 1.46|GETPOS]]
Line 39: Line 74:
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 12:09, 5 August 2019

Hover & click on the images for description

Description

Description:
Returns the object position in format PositionAGLS. Z value is height over the surface underneath.

Since Arma 3 v1.55.133361, an alternative syntax is added that allows to get position given distance and heading away from original object or position, the equivalent of BIS_fnc_relPos
Groups:
Uncategorised

Syntax

Syntax:
getPos object
Parameters:
object: Object or Location
Return Value:
Array - format PositionAGLS

Alternative Syntax

Syntax:
origin getPos [distance, heading]         (Since Arma 3 v1.55.133361)
Parameters:
origin: Object, Position2D or Position3D
[distance, heading]: Array
distance: Number - distance from position
heading: Number - in which compass direction
Return Value:
Array - format [x,y,z], where z is land surface in format PositionAGL

Examples

Example 1:
hintSilent str getPos player;
Example 2:
getPos vs. other methods (over sea) diag_log getPos ship; // [2412.01, 6036.33, -0.839965] diag_log getPosATL ship; // [2412.01, 6036.33, 19.4266] diag_log getPosASL ship; // [2412.01, 6036.33, -0.920066] diag_log getPosASLW ship; // [2412.01, 6036.33, -0.865981] diag_log visiblePosition ship; // [2412.02, 6036.33, -0.837952] diag_log visiblePositionASL ship; // [2412.02, 6036.33, -0.91798] diag_log position ship; // [2412.01, 6036.33, -0.839965]
Example 3:
getPos vs. other methods (over land) diag_log getPos car; // [2508.64, 5681.47, 0.0609589] diag_log getPosATL car; // [2508.64, 5681.47, 0.0356369] diag_log getPosASL car; // [2508.64, 5681.47, 71.718] diag_log getPosASLW car; // [2508.64, 5681.47, 71.718] diag_log visiblePosition car; // [2508.64, 5681.47, 0.0609512] diag_log visiblePositionASL car; // [2508.64, 5681.47, 71.718] diag_log position car; // [2508.64, 5681.47, 0.0609589]
Example 4:
Find position 100 metres and 45 degrees from player position:player getPos [100,45];

Additional Information

See also:
getPosVisualgetRelPossetPossetPosAGLSpositiongetPosATLgetPosASLgetPosASLWvisiblePositionvisiblePositionASLgetMarkerPos

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 16 Feb, 2007
Dr_Eyeball
getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
Posted on 23 Nov, 2011
Tankbuster
You can use getPos and setPos on triggers.

Bottom Section