Difference between revisions of "getPos"

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
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{{Command
  
| ofp |Game name=
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| ofp
  
|1.00|Game version=
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|1.00
  
|arg= global |Multiplayer Arguments=
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|arg= global
  
|gr1= Positions |GROUP1=
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|gr1= Positions
  
 
| Returns object or location position. If the argument is the object, the return value is in format [[PositionAGLS]]. Z value is height over the surface underneath.<br>
 
| Returns object or location position. If the argument is the object, the return value is in format [[PositionAGLS]]. Z value is height over the surface underneath.<br>
The alternative syntax gets the position given distance and heading away from provided object or position - the equivalent of [[BIS_fnc_relPos]]. |DESCRIPTION=
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The alternative syntax gets the position given distance and heading away from provided object or position - the equivalent of [[BIS_fnc_relPos]].
  
| [[getPos]] object |SYNTAX=
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| [[getPos]] object
  
|p1 = object: [[Object]]|PARAMETER1=
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|p1 = object: [[Object]]
  
| [[Array]] - format [[PositionAGLS]] |RETURNVALUE=
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| [[Array]] - format [[PositionAGLS]]
  
|s2= [[getPos]] location |SYNTAX2=
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|s2= [[getPos]] location
  
 
|p21= location: [[Location]] |PARAMETER21=
 
|p21= location: [[Location]] |PARAMETER21=
  
|r2= [[Array]] - format [x,y,z], where z is <tt>-1 * [[getTerrainHeightASL]]</tt> at the location |RETURNVALUE2=
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|r2= [[Array]] - format [x,y,z], where z is <tt>-1 * [[getTerrainHeightASL]]</tt> at the location
  
|s3= origin [[getPos]] [distance, heading] {{Since|arma3|1.55.133361|y}} |SYNTAX3=
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|s3= origin [[getPos]] [distance, heading] {{Since|arma3|1.55.133361|y}}
  
 
|p41= origin: [[Object]], [[Position2D]] or [[Position3D]] |PARAMETER41=
 
|p41= origin: [[Object]], [[Position2D]] or [[Position3D]] |PARAMETER41=
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|p43=  heading: [[Number]] - in which compass direction |PARAMETER44=
 
|p43=  heading: [[Number]] - in which compass direction |PARAMETER44=
  
| r3= [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] |RETURNVALUE3=
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| r3= [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]]
|x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code> |EXAMPLE1=
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|x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code>
  
 
|x2 = [[getPos]] vs. other methods (over sea)
 
|x2 = [[getPos]] vs. other methods (over sea)
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[[diag_log]] [[visiblePosition]] ship; // [2412.02, 6036.33, -0.837952]
 
[[diag_log]] [[visiblePosition]] ship; // [2412.02, 6036.33, -0.837952]
 
[[diag_log]] [[visiblePositionASL]] ship; // [2412.02, 6036.33, -0.91798]
 
[[diag_log]] [[visiblePositionASL]] ship; // [2412.02, 6036.33, -0.91798]
[[diag_log]] [[position]] ship; // [2412.01, 6036.33, -0.839965]</code> |EXAMPLE2=
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[[diag_log]] [[position]] ship; // [2412.01, 6036.33, -0.839965]</code>
  
 
|x3 = [[getPos]] vs. other methods (over land)
 
|x3 = [[getPos]] vs. other methods (over land)
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[[diag_log]] [[visiblePosition]] car; // [2508.64, 5681.47, 0.0609512]
 
[[diag_log]] [[visiblePosition]] car; // [2508.64, 5681.47, 0.0609512]
 
[[diag_log]] [[visiblePositionASL]] car; // [2508.64, 5681.47, 71.718]
 
[[diag_log]] [[visiblePositionASL]] car; // [2508.64, 5681.47, 71.718]
[[diag_log]] [[position]] car; // [2508.64, 5681.47, 0.0609589]</code> |EXAMPLE3=
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[[diag_log]] [[position]] car; // [2508.64, 5681.47, 0.0609589]</code>
  
|x4 = Find position 100 metres and 45 degrees from player position:<code>[[player]] [[getPos]] [100, 45];</code> |EXAMPLE4=
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|x4 = Find position 100 metres and 45 degrees from player position:<code>[[player]] [[getPos]] [100, 45];</code>
  
| [[getPosVisual]], [[getRelPos]], [[setPos]], [[Position#setPosAGLS|setPosAGLS]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]] |SEEALSO=
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| [[getPosVisual]], [[getRelPos]], [[setPos]], [[Position#setPosAGLS|setPosAGLS]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]]
 
}}
 
}}
  

Revision as of 01:43, 18 January 2021

Template:Command

Notes

Posted on 16 Feb, 2007
Dr_Eyeball
getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
Posted on 23 Nov, 2011
Tankbuster
You can use getPos and setPos on triggers.

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