Difference between revisions of "getPos"
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− | {{ | + | {{RV|type=command |
− | |||
− | | ofp | + | | ofp |
− | |1.00 | + | |1.00 |
− | |arg= global | + | |arg= global |
− | |gr1= Positions | + | |gr1= Positions |
− | |||
| Returns object or location position. If the argument is the object, the return value is in format [[PositionAGLS]]. Z value is height over the surface underneath.<br> | | Returns object or location position. If the argument is the object, the return value is in format [[PositionAGLS]]. Z value is height over the surface underneath.<br> | ||
− | The alternative syntax gets the position given distance and heading away from provided object or position - the equivalent of [[BIS_fnc_relPos]]. | + | The alternative syntax gets the position given distance and heading away from provided object or position - the equivalent of [[BIS_fnc_relPos]]. |
− | |||
− | | [[getPos]] object | + | | [[getPos]] object |
− | |p1 = object: [[Object]] | + | |p1 = object: [[Object]] |
− | | [[Array]] - format [[PositionAGLS]] | + | | [[Array]] - format [[PositionAGLS]] |
− | |||
− | |s2= [[getPos]] location | + | |s2= [[getPos]] location |
− | |p21= location: [[Location]] | + | |p21= location: [[Location]] |
− | |r2= [[Array]] - format [x,y,z], where z is <tt>-1 * [[getTerrainHeightASL]]</tt> at the location | + | |r2= [[Array]] - format [x,y,z], where z is <tt>-1 * [[getTerrainHeightASL]]</tt> at the location |
− | |||
− | |s3= origin [[getPos]] [distance, heading] {{ | + | |s3= origin [[getPos]] [distance, heading] {{Since|arma3|1.55.133361|y}} |
− | |p41= origin: [[Object]], [[Position2D]] or [[Position3D]] | + | |p41= origin: [[Object]], [[Position2D]] or [[Position3D]] |
− | |p42= distance: [[Number]] - distance from position | + | |p42= distance: [[Number]] - distance from position |
− | |p43= heading: [[Number]] - in which compass direction | + | |p43= heading: [[Number]] - in which compass direction |
− | | r3= [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] | + | | r3= [[Array]] - format [x,y,z], where z is land surface position in format [[PositionAGL]] |
− | + | |x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code> | |
− | |x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code> | ||
|x2 = [[getPos]] vs. other methods (over sea) | |x2 = [[getPos]] vs. other methods (over sea) | ||
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[[diag_log]] [[visiblePosition]] ship; // [2412.02, 6036.33, -0.837952] | [[diag_log]] [[visiblePosition]] ship; // [2412.02, 6036.33, -0.837952] | ||
[[diag_log]] [[visiblePositionASL]] ship; // [2412.02, 6036.33, -0.91798] | [[diag_log]] [[visiblePositionASL]] ship; // [2412.02, 6036.33, -0.91798] | ||
− | [[diag_log]] [[position]] ship; // [2412.01, 6036.33, -0.839965]</code> | + | [[diag_log]] [[position]] ship; // [2412.01, 6036.33, -0.839965]</code> |
|x3 = [[getPos]] vs. other methods (over land) | |x3 = [[getPos]] vs. other methods (over land) | ||
Line 57: | Line 51: | ||
[[diag_log]] [[visiblePosition]] car; // [2508.64, 5681.47, 0.0609512] | [[diag_log]] [[visiblePosition]] car; // [2508.64, 5681.47, 0.0609512] | ||
[[diag_log]] [[visiblePositionASL]] car; // [2508.64, 5681.47, 71.718] | [[diag_log]] [[visiblePositionASL]] car; // [2508.64, 5681.47, 71.718] | ||
− | [[diag_log]] [[position]] car; // [2508.64, 5681.47, 0.0609589]</code> | + | [[diag_log]] [[position]] car; // [2508.64, 5681.47, 0.0609589]</code> |
− | |x4 = Find position 100 metres and 45 degrees from player position:<code>[[player]] [[getPos]] [100, 45];</code> | + | |x4 = Find position 100 metres and 45 degrees from player position:<code>[[player]] [[getPos]] [100, 45];</code> |
− | | [[getPosVisual]], [[getRelPos]], [[setPos]], [[Position#setPosAGLS|setPosAGLS]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]] | + | | [[getPosVisual]], [[getRelPos]], [[setPos]], [[Position#setPosAGLS|setPosAGLS]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]] |
}} | }} | ||
− | |||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
Line 83: | Line 76: | ||
</dl> | </dl> | ||
− | |||
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
{{GameCategory|arma1|Scripting Commands}} | {{GameCategory|arma1|Scripting Commands}} | ||
− | + | {{GameCategory|arma2|Scripting Commands}} | |
− | + | {{GameCategory|arma3|Scripting Commands}} | |
− | + | {{GameCategory|tkoh|Scripting Commands}} |
Revision as of 19:30, 23 February 2021
Description
- Description:
- Returns object or location position. If the argument is the object, the return value is in format PositionAGLS. Z value is height over the surface underneath.
The alternative syntax gets the position given distance and heading away from provided object or position - the equivalent of BIS_fnc_relPos.
Syntax
- Syntax:
- getPos object
- Parameters:
- object: Object
- Return Value:
- Array - format PositionAGLS
Alternative Syntax
- Syntax:
- getPos location
- Parameters:
- location: Location
- Return Value:
- Array - format [x,y,z], where z is -1 * getTerrainHeightASL at the location
Alternative Syntax 2
- Syntax:
- origin getPos [distance, heading] Since Arma 3 v1.55.133361
- Parameters:
- origin: Object, Position2D or Position3D
- distance: Number - distance from position
- heading: Number - in which compass direction
- Return Value:
- Array - format [x,y,z], where z is land surface position in format PositionAGL
Examples
- Example 1:
hintSilent str getPos player;
- Example 2:
- getPos vs. other methods (over sea)
diag_log getPos ship; // [2412.01, 6036.33, -0.839965] diag_log getPosATL ship; // [2412.01, 6036.33, 19.4266] diag_log getPosASL ship; // [2412.01, 6036.33, -0.920066] diag_log getPosASLW ship; // [2412.01, 6036.33, -0.865981] diag_log visiblePosition ship; // [2412.02, 6036.33, -0.837952] diag_log visiblePositionASL ship; // [2412.02, 6036.33, -0.91798] diag_log position ship; // [2412.01, 6036.33, -0.839965]
- Example 3:
- getPos vs. other methods (over land)
diag_log getPos car; // [2508.64, 5681.47, 0.0609589] diag_log getPosATL car; // [2508.64, 5681.47, 0.0356369] diag_log getPosASL car; // [2508.64, 5681.47, 71.718] diag_log getPosASLW car; // [2508.64, 5681.47, 71.718] diag_log visiblePosition car; // [2508.64, 5681.47, 0.0609512] diag_log visiblePositionASL car; // [2508.64, 5681.47, 71.718] diag_log position car; // [2508.64, 5681.47, 0.0609589]
- Example 4:
- Find position 100 metres and 45 degrees from player position:
player getPos [100, 45];
Additional Information
- See also:
- getPosVisualgetRelPossetPossetPosAGLSpositiongetPosATLgetPosASLgetPosASLWvisiblePositionvisiblePositionASLgetMarkerPos
- Groups:
- Positions
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 16 Feb, 2007
- Dr_Eyeball
-
getPos obj select 2
might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02. - Posted on 23 Nov, 2011
- Tankbuster
- You can use getPos and setPos on triggers.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Positions
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands