Difference between revisions of "getPos"

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ArmA Ver '''1.02''':  
 
ArmA Ver '''1.02''':  
  getPos select 2  
+
  getPos obj select 2  
 
often returns the vertical position above ground level, but for stacked object, it returns the vertical position above the object beneath it. The same problem exists for [[getPosASL]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the commands [[worldToModel]] or [[modelToWorld]] instead to get around this issue where an absolute verticle position is required.
 
often returns the vertical position above ground level, but for stacked object, it returns the vertical position above the object beneath it. The same problem exists for [[getPosASL]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the commands [[worldToModel]] or [[modelToWorld]] instead to get around this issue where an absolute verticle position is required.
 
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Revision as of 13:50, 17 February 2007

Introduced with Operation Flashpoint version1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Returns the object position in format Position.

Syntax

Syntax:
getPos obj
Parameters:
obj: Object
Return Value:
Array

Examples

Example 1:
getPos player

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

ArmA Ver 1.02: getPos obj select 2 often returns the vertical position above ground level, but for stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the commands worldToModel or modelToWorld instead to get around this issue where an absolute verticle position is required.

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