Difference between revisions of "getPos"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (correction)
m
Line 24: Line 24:
 
ArmA Ver '''1.02''':  
 
ArmA Ver '''1.02''':  
 
  getPos obj select 2  
 
  getPos obj select 2  
often returns the vertical position above ground level, but for stacked object, it returns the vertical position above the object beneath it. The same problem exists for [[getPosASL]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the commands [[worldToModel]] or [[modelToWorld]] instead to get around this issue where an absolute verticle position is required.
+
Often returns the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for [[getPosASL]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the commands [[worldToModel]] or [[modelToWorld]] instead to get around this issue where an absolute vertical position is required.
 
<!-- Note Section END -->
 
<!-- Note Section END -->
 
</dl>
 
</dl>

Revision as of 15:09, 17 February 2007

Template:Command

Notes

ArmA Ver 1.02: getPos obj select 2 Often returns the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the commands worldToModel or modelToWorld instead to get around this issue where an absolute vertical position is required.

Bottom Section