Difference between revisions of "getPos"
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Killzone Kid (talk | contribs) (see also) |
Killzone Kid (talk | contribs) (alt syntax) |
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− | | Returns the object position in format [[PositionAGLS]]. Z value is height over the surface underneath. |= Description | + | | Returns the object position in format [[PositionAGLS]]. Z value is height over the surface underneath. <br><br> |
+ | Since Arma 3 v1.55.133361, an alternative syntax is added that allows to get position given distance and heading away from original object or position, the equivalent of [[BIS_fnc_relPos]]|= Description | ||
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| '''getPos''' object |= Syntax | | '''getPos''' object |= Syntax | ||
− | |p1 = object: [[Object]] or [[Location]] | + | |p1 = object: [[Object]] or [[Location]]|= |
| [[Array]] - format [[PositionAGLS]] |= Return value | | [[Array]] - format [[PositionAGLS]] |= Return value | ||
+ | |||
+ | | s2= origin '''getPos''' [distance, heading] ''Since Arma 3 v1.55.133361'' |= Syntax | ||
+ | |p21 = origin: [[Object]], [[Position2D]] or [[Position3D]]|= | ||
+ | |p22 = [distance, heading]: [[Array]]|= | ||
+ | |p23 = distance: [[Number]] - distance from position|= | ||
+ | |p24 = heading: [[Number]] - in which compass direction |= | ||
+ | |||
+ | | r2= [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] |= Return value | ||
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|x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code> |= Example1 | |x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code> |= Example1 | ||
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[[diag_log]] [[visiblePositionASL]] car; // [2508.64, 5681.47, 71.718] | [[diag_log]] [[visiblePositionASL]] car; // [2508.64, 5681.47, 71.718] | ||
[[diag_log]] [[position]] car; // [2508.64, 5681.47, 0.0609589]</code> |= Example3 | [[diag_log]] [[position]] car; // [2508.64, 5681.47, 0.0609589]</code> |= Example3 | ||
+ | |||
+ | |x4 = Find position 100 metres and 45 degrees from player position:<code>[[player]] [[getPos]] [100,45];</code> |= Example4 | ||
| [[getPosVisual]], [[setPos]], [[Position#setPosAGLS|setPosAGLS]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]] |= See also | | [[getPosVisual]], [[setPos]], [[Position#setPosAGLS|setPosAGLS]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]] |= See also |
Revision as of 18:15, 13 November 2015
Notes
- Posted on 16 Feb, 2007
- Dr_Eyeball
- getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
- Posted on 14 Dec, 2010
- disat
- This command returns a PositionAGL. Apparently, Position and PositionAGL are the same thing.
- Posted on 6 Feb, 2011
- Hduregger
- The z height returned changes dynamically with the height of waves beneath the object, if the object is located over sea. The z height returned by getPosATL and getPosASL does not change like this. This was tested by continuously retrieving the position of a static object, like the cross in the empty/corpses category, placed over sea or land. getPos behaves similar to _obj modelToWorld [0.0, 0.0, 0.0] but it does not give the same result, therefore (_obj modelToWorld [0.0, 0.0, 0.0]) is not the same as (getPos _obj).
- Posted on 23 Nov, 2011
- Tankbuster
- You can use getPos and setPos on triggers.