Difference between revisions of "getPos"

From Bohemia Interactive Community
Jump to navigation Jump to search
(see also)
(alt syntax)
Line 9: Line 9:
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| Returns the object position in format [[PositionAGLS]]. Z value is height over the surface underneath. |= Description
+
| Returns the object position in format [[PositionAGLS]]. Z value is height over the surface underneath. <br><br>
 +
Since Arma 3 v1.55.133361, an alternative syntax is added that allows to get position given distance and heading away from original object or position, the equivalent of [[BIS_fnc_relPos]]|= Description
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
 
| '''getPos''' object |= Syntax
 
| '''getPos''' object |= Syntax
|p1 = object: [[Object]] or [[Location]]
+
|p1 = object: [[Object]] or [[Location]]|=
 
| [[Array]] - format [[PositionAGLS]] |= Return value
 
| [[Array]] - format [[PositionAGLS]] |= Return value
 +
 +
| s2= origin '''getPos''' [distance, heading] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; ''Since Arma 3 v1.55.133361'' |= Syntax
 +
|p21 = origin: [[Object]], [[Position2D]] or [[Position3D]]|=
 +
|p22 =  [distance, heading]: [[Array]]|=
 +
|p23 =  distance: [[Number]] - distance from position|=
 +
|p24 =  heading: [[Number]] - in which compass direction |=
 +
 +
| r2= [[Array]] - format [x,y,z], where z is land surface in format [[PositionAGL]] |= Return value
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
 
|x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code> |= Example1
 
|x1 = <code>[[hintSilent]] [[str]] [[getPos]] [[player]];</code> |= Example1
Line 35: Line 44:
 
[[diag_log]] [[visiblePositionASL]] car;  // [2508.64, 5681.47, 71.718]
 
[[diag_log]] [[visiblePositionASL]] car;  // [2508.64, 5681.47, 71.718]
 
[[diag_log]] [[position]] car;            // [2508.64, 5681.47, 0.0609589]</code> |= Example3
 
[[diag_log]] [[position]] car;            // [2508.64, 5681.47, 0.0609589]</code> |= Example3
 +
 +
|x4 = Find position 100 metres and 45 degrees from player position:<code>[[player]] [[getPos]] [100,45];</code> |= Example4
  
 
| [[getPosVisual]], [[setPos]], [[Position#setPosAGLS|setPosAGLS]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]]  |= See also
 
| [[getPosVisual]], [[setPos]], [[Position#setPosAGLS|setPosAGLS]], [[position]], [[getPosATL]], [[getPosASL]], [[getPosASLW]], [[visiblePosition]], [[visiblePositionASL]], [[getMarkerPos]]  |= See also

Revision as of 18:15, 13 November 2015

Template:Command

Notes

Posted on 16 Feb, 2007
Dr_Eyeball
getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
Posted on 14 Dec, 2010
disat
This command returns a PositionAGL. Apparently, Position and PositionAGL are the same thing.
Posted on 6 Feb, 2011
Hduregger
The z height returned changes dynamically with the height of waves beneath the object, if the object is located over sea. The z height returned by getPosATL and getPosASL does not change like this. This was tested by continuously retrieving the position of a static object, like the cross in the empty/corpses category, placed over sea or land. getPos behaves similar to _obj modelToWorld [0.0, 0.0, 0.0] but it does not give the same result, therefore (_obj modelToWorld [0.0, 0.0, 0.0]) is not the same as (getPos _obj).
Posted on 23 Nov, 2011
Tankbuster
You can use getPos and setPos on triggers.

Bottom Section